From: Bjorn Andersson <bjorn.andersson-QSEj5FYQhm4dnm+yROfE0A@public.gmane.org>
To: Jordan Crouse <jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
Cc: Kees Cook <keescook-F7+t8E8rja9g9hUCZPvPmw@public.gmane.org>,
Jonathan Marek <jonathan-eSc4qw6YbEQ@public.gmane.org>,
David Airlie <airlied-cv59FeDIM0c@public.gmane.org>,
freedreno-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org,
Sharat Masetty <smasetty-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>,
linux-kernel-u79uwXL29TY76Z2rM5mHXA@public.gmane.org,
dri-devel-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org,
Douglas Anderson
<dianders-F7+t8E8rja9g9hUCZPvPmw@public.gmane.org>,
Rob Clark <robdclark-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org>,
Mamta Shukla
<mamtashukla555-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org>,
Daniel Vetter <daniel-/w4YWyX8dFk@public.gmane.org>,
linux-arm-msm-u79uwXL29TY76Z2rM5mHXA@public.gmane.org,
Sean Paul <sean-p7yTbzM4H96eqtR555YLDQ@public.gmane.org>
Subject: Re: [PATCH] drm/msm/adreno: Ensure that the zap shader region is big enough
Date: Fri, 31 May 2019 22:48:04 -0700 [thread overview]
Message-ID: <20190601054804.GF22737@tuxbook-pro> (raw)
In-Reply-To: <1559340578-11482-1-git-send-email-jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
On Fri 31 May 15:09 PDT 2019, Jordan Crouse wrote:
> Before loading the zap shader we should ensure that the reserved memory
> region is big enough to hold the loaded file.
>
> Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Reviewed-by: Bjorn Andersson <bjorn.andersson@linaro.org>
> ---
>
> drivers/gpu/drm/msm/adreno/adreno_gpu.c | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> index 6f7f411..3db8e49 100644
> --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> @@ -67,7 +67,6 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
> return ret;
>
> mem_phys = r.start;
> - mem_size = resource_size(&r);
>
> /* Request the MDT file for the firmware */
> fw = adreno_request_fw(to_adreno_gpu(gpu), fwname);
> @@ -83,6 +82,13 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
> goto out;
> }
>
> + if (mem_size > resource_size(&r)) {
> + DRM_DEV_ERROR(dev,
> + "memory region is too small to load the MDT\n");
> + ret = -E2BIG;
> + goto out;
> + }
> +
> /* Allocate memory for the firmware image */
> mem_region = memremap(mem_phys, mem_size, MEMREMAP_WC);
> if (!mem_region) {
> --
> 2.7.4
>
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next prev parent reply other threads:[~2019-06-01 5:48 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-05-31 22:09 [PATCH] drm/msm/adreno: Ensure that the zap shader region is big enough Jordan Crouse
[not found] ` <1559340578-11482-1-git-send-email-jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
2019-06-01 5:48 ` Bjorn Andersson [this message]
2019-06-03 14:56 ` Jeffrey Hugo
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