From: Alex Hung <alex.hung@amd.com>
To: <dri-devel@lists.freedesktop.org>, <amd-gfx@lists.freedesktop.org>
Cc: <wayland-devel@lists.freedesktop.org>, <harry.wentland@amd.com>,
<alex.hung@amd.com>, <leo.liu@amd.com>,
<ville.syrjala@linux.intel.com>, <pekka.paalanen@collabora.com>,
<contact@emersion.fr>, <mwen@igalia.com>, <jadahl@redhat.com>,
<sebastian.wick@redhat.com>, <shashank.sharma@amd.com>,
<agoins@nvidia.com>, <joshua@froggi.es>, <mdaenzer@redhat.com>,
<aleixpol@kde.org>, <xaver.hugl@gmail.com>,
<victoria@system76.com>, <daniel@ffwll.ch>,
<uma.shankar@intel.com>, <quic_naseer@quicinc.com>,
<quic_cbraga@quicinc.com>, <quic_abhinavk@quicinc.com>,
<marcan@marcan.st>, <Liviu.Dudau@arm.com>,
<sashamcintosh@google.com>, <chaitanya.kumar.borah@intel.com>,
<louis.chauvet@bootlin.com>, <arthurgrillo@riseup.net>,
Daniel Stone <daniels@collabora.com>
Subject: [PATCH V10 03/46] drm/doc/rfc: Describe why prescriptive color pipeline is needed
Date: Mon, 16 Jun 2025 22:16:45 -0600 [thread overview]
Message-ID: <20250617041746.2884343-4-alex.hung@amd.com> (raw)
In-Reply-To: <20250617041746.2884343-1-alex.hung@amd.com>
From: Harry Wentland <harry.wentland@amd.com>
Add documentation for color pipeline API.
Signed-off-by: Alex Hung <alex.hung@amd.com>
Signed-off-by: Harry Wentland <harry.wentland@amd.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Melissa Wen <mwen@igalia.com>
---
V9:
- Update documents according to new 3DLUT changes (Simon Ser)
- Spell out the behaviours when fallback to shaders/CPU (Simon Ser)
v8:
- Fix typo "definint" -> "defining"
v7:
- Add a commit messages
v5:
- Don't require BYPASS to succeed (Sebastian)
- use DATA for 1D and 3D LUT types (Sebastian)
- update 3DLUT ops to use 3DLUT_MODES and 3DLUT_MODE_INDEX
- Add section on drm_colorop extensibility
- Add color_pipeline.rst to RFC toc tree
v4:
- Drop IOCTL docs since we dropped the IOCTLs (Pekka)
- Clarify reading and setting of COLOR_PIPELINE prop (Pekka)
- Add blurb about not requiring to reject a pipeline due to
incompatible ops, as long as op can be bypassed (Pekka)
- Dropped informational strings (such as input CSC) as they're
not actually intended to be advertised (Pekka)
v3:
- Describe DRM_CLIENT_CAP_PLANE_COLOR_PIPELINE (Sebastian)
- Ask for clear documentation of colorop behavior (Sebastian)
v2:
- Update colorop visualizations to match reality (Sebastian, Alex Hung)
- Updated wording (Pekka)
- Change BYPASS wording to make it non-mandatory (Sebastian)
- Drop cover-letter-like paragraph from COLOR_PIPELINE Plane Property
section (Pekka)
- Use PQ EOTF instead of its inverse in Pipeline Programming example (Melissa)
- Add "Driver Implementer's Guide" section (Pekka)
- Add "Driver Forward/Backward Compatibility" section (Sebastian, Pekka)
Documentation/gpu/rfc/color_pipeline.rst | 378 +++++++++++++++++++++++
Documentation/gpu/rfc/index.rst | 3 +
2 files changed, 381 insertions(+)
create mode 100644 Documentation/gpu/rfc/color_pipeline.rst
diff --git a/Documentation/gpu/rfc/color_pipeline.rst b/Documentation/gpu/rfc/color_pipeline.rst
new file mode 100644
index 000000000000..cd1cc2d0f988
--- /dev/null
+++ b/Documentation/gpu/rfc/color_pipeline.rst
@@ -0,0 +1,378 @@
+.. SPDX-License-Identifier: GPL-2.0
+
+========================
+Linux Color Pipeline API
+========================
+
+What problem are we solving?
+============================
+
+We would like to support pre-, and post-blending complex color
+transformations in display controller hardware in order to allow for
+HW-supported HDR use-cases, as well as to provide support to
+color-managed applications, such as video or image editors.
+
+It is possible to support an HDR output on HW supporting the Colorspace
+and HDR Metadata drm_connector properties, but that requires the
+compositor or application to render and compose the content into one
+final buffer intended for display. Doing so is costly.
+
+Most modern display HW offers various 1D LUTs, 3D LUTs, matrices, and other
+operations to support color transformations. These operations are often
+implemented in fixed-function HW and therefore much more power efficient than
+performing similar operations via shaders or CPU.
+
+We would like to make use of this HW functionality to support complex color
+transformations with no, or minimal CPU or shader load. The switch between HW
+fixed-function blocks and shaders/CPU must be seamless with no visible
+difference when fallback to shaders/CPU is neceesary at any time.
+
+
+How are other OSes solving this problem?
+========================================
+
+The most widely supported use-cases regard HDR content, whether video or
+gaming.
+
+Most OSes will specify the source content format (color gamut, encoding transfer
+function, and other metadata, such as max and average light levels) to a driver.
+Drivers will then program their fixed-function HW accordingly to map from a
+source content buffer's space to a display's space.
+
+When fixed-function HW is not available the compositor will assemble a shader to
+ask the GPU to perform the transformation from the source content format to the
+display's format.
+
+A compositor's mapping function and a driver's mapping function are usually
+entirely separate concepts. On OSes where a HW vendor has no insight into
+closed-source compositor code such a vendor will tune their color management
+code to visually match the compositor's. On other OSes, where both mapping
+functions are open to an implementer they will ensure both mappings match.
+
+This results in mapping algorithm lock-in, meaning that no-one alone can
+experiment with or introduce new mapping algorithms and achieve
+consistent results regardless of which implementation path is taken.
+
+Why is Linux different?
+=======================
+
+Unlike other OSes, where there is one compositor for one or more drivers, on
+Linux we have a many-to-many relationship. Many compositors; many drivers.
+In addition each compositor vendor or community has their own view of how
+color management should be done. This is what makes Linux so beautiful.
+
+This means that a HW vendor can now no longer tune their driver to one
+compositor, as tuning it to one could make it look fairly different from
+another compositor's color mapping.
+
+We need a better solution.
+
+
+Descriptive API
+===============
+
+An API that describes the source and destination colorspaces is a descriptive
+API. It describes the input and output color spaces but does not describe
+how precisely they should be mapped. Such a mapping includes many minute
+design decision that can greatly affect the look of the final result.
+
+It is not feasible to describe such mapping with enough detail to ensure the
+same result from each implementation. In fact, these mappings are a very active
+research area.
+
+
+Prescriptive API
+================
+
+A prescriptive API describes not the source and destination colorspaces. It
+instead prescribes a recipe for how to manipulate pixel values to arrive at the
+desired outcome.
+
+This recipe is generally an ordered list of straight-forward operations,
+with clear mathematical definitions, such as 1D LUTs, 3D LUTs, matrices,
+or other operations that can be described in a precise manner.
+
+
+The Color Pipeline API
+======================
+
+HW color management pipelines can significantly differ between HW
+vendors in terms of availability, ordering, and capabilities of HW
+blocks. This makes a common definition of color management blocks and
+their ordering nigh impossible. Instead we are defining an API that
+allows user space to discover the HW capabilities in a generic manner,
+agnostic of specific drivers and hardware.
+
+
+drm_colorop Object
+==================
+
+To support the definition of color pipelines we define the DRM core
+object type drm_colorop. Individual drm_colorop objects will be chained
+via the NEXT property of a drm_colorop to constitute a color pipeline.
+Each drm_colorop object is unique, i.e., even if multiple color
+pipelines have the same operation they won't share the same drm_colorop
+object to describe that operation.
+
+Note that drivers are not expected to map drm_colorop objects statically
+to specific HW blocks. The mapping of drm_colorop objects is entirely a
+driver-internal detail and can be as dynamic or static as a driver needs
+it to be. See more in the Driver Implementation Guide section below.
+
+Each drm_colorop has three core properties:
+
+TYPE: An enumeration property, defining the type of transformation, such as
+* enumerated curve
+* custom (uniform) 1D LUT
+* 3x3 matrix
+* 3x4 matrix
+* 3D LUT
+* etc.
+
+Depending on the type of transformation other properties will describe
+more details.
+
+BYPASS: A boolean property that can be used to easily put a block into
+bypass mode. The BYPASS property is not mandatory for a colorop, as long
+as the entire pipeline can get bypassed by setting the COLOR_PIPELINE on
+a plane to '0'.
+
+NEXT: The ID of the next drm_colorop in a color pipeline, or 0 if this
+drm_colorop is the last in the chain.
+
+An example of a drm_colorop object might look like one of these::
+
+ /* 1D enumerated curve */
+ Color operation 42
+ ├─ "TYPE": immutable enum {1D enumerated curve, 1D LUT, 3x3 matrix, 3x4 matrix, 3D LUT, etc.} = 1D enumerated curve
+ ├─ "BYPASS": bool {true, false}
+ ├─ "CURVE_1D_TYPE": enum {sRGB EOTF, sRGB inverse EOTF, PQ EOTF, PQ inverse EOTF, …}
+ └─ "NEXT": immutable color operation ID = 43
+
+ /* custom 4k entry 1D LUT */
+ Color operation 52
+ ├─ "TYPE": immutable enum {1D enumerated curve, 1D LUT, 3x3 matrix, 3x4 matrix, 3D LUT, etc.} = 1D LUT
+ ├─ "BYPASS": bool {true, false}
+ ├─ "SIZE": immutable range = 4096
+ ├─ "DATA": blob
+ └─ "NEXT": immutable color operation ID = 0
+
+ /* 17^3 3D LUT */
+ Color operation 72
+ ├─ "TYPE": immutable enum {1D enumerated curve, 1D LUT, 3x3 matrix, 3x4 matrix, 3D LUT, etc.} = 3D LUT
+ ├─ "BYPASS": bool {true, false}
+ ├─ "SIZE": immutable range = 17
+ ├─ "DATA": blob
+ └─ "NEXT": immutable color operation ID = 73
+
+drm_colorop extensibility
+-------------------------
+
+Unlike existing DRM core objects, like &drm_plane, drm_colorop is not
+extensible. This simplifies implementations and keeps all functionality
+for managing &drm_colorop objects in the DRM core.
+
+If there is a need one may introduce a simple &drm_colorop_funcs
+function table in the future, for example to support an IN_FORMATS
+property on a &drm_colorop.
+
+If a driver requires the ability to create a driver-specific colorop
+object they will need to add &drm_colorop func table support with
+support for the usual functions, like destroy, atomic_duplicate_state,
+and atomic_destroy_state.
+
+
+COLOR_PIPELINE Plane Property
+=============================
+
+Color Pipelines are created by a driver and advertised via a new
+COLOR_PIPELINE enum property on each plane. Values of the property
+always include object id 0, which is the default and means all color
+processing is disabled. Additional values will be the object IDs of the
+first drm_colorop in a pipeline. A driver can create and advertise none,
+one, or more possible color pipelines. A DRM client will select a color
+pipeline by setting the COLOR PIPELINE to the respective value.
+
+NOTE: Many DRM clients will set enumeration properties via the string
+value, often hard-coding it. Since this enumeration is generated based
+on the colorop object IDs it is important to perform the Color Pipeline
+Discovery, described below, instead of hard-coding color pipeline
+assignment. Drivers might generate the enum strings dynamically.
+Hard-coded strings might only work for specific drivers on a specific
+pieces of HW. Color Pipeline Discovery can work universally, as long as
+drivers implement the required color operations.
+
+The COLOR_PIPELINE property is only exposed when the
+DRM_CLIENT_CAP_PLANE_COLOR_PIPELINE is set. Drivers shall ignore any
+existing pre-blend color operations when this cap is set, such as
+COLOR_RANGE and COLOR_ENCODING. If drivers want to support COLOR_RANGE
+or COLOR_ENCODING functionality when the color pipeline client cap is
+set, they are expected to expose colorops in the pipeline to allow for
+the appropriate color transformation.
+
+Setting of the COLOR_PIPELINE plane property or drm_colorop properties
+is only allowed for userspace that sets this client cap.
+
+An example of a COLOR_PIPELINE property on a plane might look like this::
+
+ Plane 10
+ ├─ "TYPE": immutable enum {Overlay, Primary, Cursor} = Primary
+ ├─ …
+ └─ "COLOR_PIPELINE": enum {0, 42, 52} = 0
+
+
+Color Pipeline Discovery
+========================
+
+A DRM client wanting color management on a drm_plane will:
+
+1. Get the COLOR_PIPELINE property of the plane
+2. iterate all COLOR_PIPELINE enum values
+3. for each enum value walk the color pipeline (via the NEXT pointers)
+ and see if the available color operations are suitable for the
+ desired color management operations
+
+If userspace encounters an unknown or unsuitable color operation during
+discovery it does not need to reject the entire color pipeline outright,
+as long as the unknown or unsuitable colorop has a "BYPASS" property.
+Drivers will ensure that a bypassed block does not have any effect.
+
+An example of chained properties to define an AMD pre-blending color
+pipeline might look like this::
+
+ Plane 10
+ ├─ "TYPE" (immutable) = Primary
+ └─ "COLOR_PIPELINE": enum {0, 44} = 0
+
+ Color operation 44
+ ├─ "TYPE" (immutable) = 1D enumerated curve
+ ├─ "BYPASS": bool
+ ├─ "CURVE_1D_TYPE": enum {sRGB EOTF, PQ EOTF} = sRGB EOTF
+ └─ "NEXT" (immutable) = 45
+
+ Color operation 45
+ ├─ "TYPE" (immutable) = 3x4 Matrix
+ ├─ "BYPASS": bool
+ ├─ "DATA": blob
+ └─ "NEXT" (immutable) = 46
+
+ Color operation 46
+ ├─ "TYPE" (immutable) = 1D enumerated curve
+ ├─ "BYPASS": bool
+ ├─ "CURVE_1D_TYPE": enum {sRGB Inverse EOTF, PQ Inverse EOTF} = sRGB EOTF
+ └─ "NEXT" (immutable) = 47
+
+ Color operation 47
+ ├─ "TYPE" (immutable) = 1D LUT
+ ├─ "SIZE": immutable range = 4096
+ ├─ "DATA": blob
+ └─ "NEXT" (immutable) = 48
+
+ Color operation 48
+ ├─ "TYPE" (immutable) = 3D LUT
+ ├─ "DATA": blob
+ └─ "NEXT" (immutable) = 49
+
+ Color operation 49
+ ├─ "TYPE" (immutable) = 1D enumerated curve
+ ├─ "BYPASS": bool
+ ├─ "CURVE_1D_TYPE": enum {sRGB EOTF, PQ EOTF} = sRGB EOTF
+ └─ "NEXT" (immutable) = 0
+
+
+Color Pipeline Programming
+==========================
+
+Once a DRM client has found a suitable pipeline it will:
+
+1. Set the COLOR_PIPELINE enum value to the one pointing at the first
+ drm_colorop object of the desired pipeline
+2. Set the properties for all drm_colorop objects in the pipeline to the
+ desired values, setting BYPASS to true for unused drm_colorop blocks,
+ and false for enabled drm_colorop blocks
+3. Perform (TEST_ONLY or not) atomic commit with all the other KMS
+ states it wishes to change
+
+To configure the pipeline for an HDR10 PQ plane and blending in linear
+space, a compositor might perform an atomic commit with the following
+property values::
+
+ Plane 10
+ └─ "COLOR_PIPELINE" = 42
+
+ Color operation 42
+ └─ "BYPASS" = true
+
+ Color operation 44
+ └─ "BYPASS" = true
+
+ Color operation 45
+ └─ "BYPASS" = true
+
+ Color operation 46
+ └─ "BYPASS" = true
+
+ Color operation 47
+ ├─ "DATA" = Gamut mapping + tone mapping + night mode
+ └─ "BYPASS" = false
+
+ Color operation 48
+ ├─ "CURVE_1D_TYPE" = PQ EOTF
+ └─ "BYPASS" = false
+
+
+Driver Implementer's Guide
+==========================
+
+What does this all mean for driver implementations? As noted above the
+colorops can map to HW directly but don't need to do so. Here are some
+suggestions on how to think about creating your color pipelines:
+
+- Try to expose pipelines that use already defined colorops, even if
+ your hardware pipeline is split differently. This allows existing
+ userspace to immediately take advantage of the hardware.
+
+- Additionally, try to expose your actual hardware blocks as colorops.
+ Define new colorop types where you believe it can offer significant
+ benefits if userspace learns to program them.
+
+- Avoid defining new colorops for compound operations with very narrow
+ scope. If you have a hardware block for a special operation that
+ cannot be split further, you can expose that as a new colorop type.
+ However, try to not define colorops for "use cases", especially if
+ they require you to combine multiple hardware blocks.
+
+- Design new colorops as prescriptive, not descriptive; by the
+ mathematical formula, not by the assumed input and output.
+
+A defined colorop type must be deterministic. The exact behavior of the
+colorop must be documented entirely, whether via a mathematical formula
+or some other description. Its operation can depend only on its
+properties and input and nothing else, allowed error tolerance
+notwithstanding.
+
+
+Driver Forward/Backward Compatibility
+=====================================
+
+As this is uAPI drivers can't regress color pipelines that have been
+introduced for a given HW generation. New HW generations are free to
+abandon color pipelines advertised for previous generations.
+Nevertheless, it can be beneficial to carry support for existing color
+pipelines forward as those will likely already have support in DRM
+clients.
+
+Introducing new colorops to a pipeline is fine, as long as they can be
+bypassed or are purely informational. DRM clients implementing support
+for the pipeline can always skip unknown properties as long as they can
+be confident that doing so will not cause unexpected results.
+
+If a new colorop doesn't fall into one of the above categories
+(bypassable or informational) the modified pipeline would be unusable
+for user space. In this case a new pipeline should be defined.
+
+
+References
+==========
+
+1. https://lore.kernel.org/dri-devel/QMers3awXvNCQlyhWdTtsPwkp5ie9bze_hD5nAccFW7a_RXlWjYB7MoUW_8CKLT2bSQwIXVi5H6VULYIxCdgvryZoAoJnC5lZgyK1QWn488=@emersion.fr/
\ No newline at end of file
diff --git a/Documentation/gpu/rfc/index.rst b/Documentation/gpu/rfc/index.rst
index 396e535377fb..ef19b0ba2a3e 100644
--- a/Documentation/gpu/rfc/index.rst
+++ b/Documentation/gpu/rfc/index.rst
@@ -35,3 +35,6 @@ host such documentation:
.. toctree::
i915_vm_bind.rst
+
+.. toctree::
+ color_pipeline.rst
\ No newline at end of file
--
2.43.0
next prev parent reply other threads:[~2025-06-17 4:19 UTC|newest]
Thread overview: 73+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-06-17 4:16 [PATCH V10 00/46] Color Pipeline API w/ VKMS Alex Hung
2025-06-17 4:16 ` [PATCH V10 01/46] drm: Add helper for conversion from signed-magnitude Alex Hung
2025-06-17 4:16 ` [PATCH V10 02/46] drm/vkms: Add kunit tests for VKMS LUT handling Alex Hung
2025-06-17 10:54 ` Maíra Canal
2025-06-17 4:16 ` Alex Hung [this message]
2025-06-17 4:16 ` [PATCH V10 04/46] drm/colorop: Introduce new drm_colorop mode object Alex Hung
2025-06-17 4:16 ` [PATCH V10 05/46] drm/colorop: Add TYPE property Alex Hung
2025-06-17 4:16 ` [PATCH V10 06/46] drm/colorop: Add 1D Curve subtype Alex Hung
2025-06-17 4:16 ` [PATCH V10 07/46] drm/colorop: Add BYPASS property Alex Hung
2025-06-17 4:16 ` [PATCH V10 08/46] drm/colorop: Add NEXT property Alex Hung
2025-06-17 4:16 ` [PATCH V10 09/46] drm/colorop: Add atomic state print for drm_colorop Alex Hung
2025-06-17 4:16 ` [PATCH V10 10/46] drm/plane: Add COLOR PIPELINE property Alex Hung
2025-06-17 4:16 ` [PATCH V10 11/46] drm/colorop: Introduce DRM_CLIENT_CAP_PLANE_COLOR_PIPELINE Alex Hung
2025-06-17 4:16 ` [PATCH V10 12/46] Documentation/gpu: document drm_colorop Alex Hung
2025-06-17 4:16 ` [PATCH V10 13/46] drm/colorop: Add destroy functions for color pipeline Alex Hung
2025-07-31 22:11 ` Nícolas F. R. A. Prado
2025-08-03 10:24 ` Simon Ser
2025-06-17 4:16 ` [PATCH V10 14/46] drm/vkms: Add enumerated 1D curve colorop Alex Hung
2025-06-17 4:16 ` [PATCH V10 15/46] drm/vkms: Add kunit tests for linear and sRGB LUTs Alex Hung
2025-06-18 17:59 ` kernel test robot
2025-06-17 4:16 ` [PATCH V10 16/46] drm/colorop: Add 3x4 CTM type Alex Hung
2025-06-17 4:16 ` [PATCH V10 17/46] drm/vkms: Use s32 for internal color pipeline precision Alex Hung
2025-06-17 4:17 ` [PATCH V10 18/46] drm/vkms: add 3x4 matrix in color pipeline Alex Hung
2025-07-30 21:42 ` Nícolas F. R. A. Prado
2025-06-17 4:17 ` [PATCH V10 19/46] drm/tests: Add a few tests around drm_fixed.h Alex Hung
2025-06-17 11:04 ` Maíra Canal
2025-06-17 14:17 ` Wentland, Harry
2025-06-17 4:17 ` [PATCH V10 20/46] drm/vkms: Add tests for CTM handling Alex Hung
2025-06-17 4:17 ` [PATCH V10 21/46] drm/colorop: pass plane_color_pipeline client cap to atomic check Alex Hung
2025-06-17 4:17 ` [PATCH V10 22/46] drm/colorop: define a new macro for_each_new_colorop_in_state Alex Hung
2025-06-17 4:17 ` [PATCH V10 23/46] drm/amd/display: Ignore deprecated props when plane_color_pipeline set Alex Hung
2025-06-17 4:17 ` [PATCH V10 24/46] drm/amd/display: Add bypass COLOR PIPELINE Alex Hung
2025-06-17 4:17 ` [PATCH V10 25/46] drm/amd/display: Skip color pipeline initialization for cursor plane Alex Hung
2025-06-17 4:17 ` [PATCH V10 26/46] drm/amd/display: Add support for sRGB EOTF in DEGAM block Alex Hung
2025-07-09 19:45 ` Melissa Wen
2025-06-17 4:17 ` [PATCH V10 27/46] drm/amd/display: Add support for sRGB Inverse EOTF in SHAPER block Alex Hung
2025-06-17 4:17 ` [PATCH V10 28/46] drm/amd/display: Add support for sRGB EOTF in BLND block Alex Hung
2025-06-17 4:17 ` [PATCH V10 29/46] drm/colorop: Add PQ 125 EOTF and its inverse Alex Hung
2025-06-17 4:17 ` [PATCH V10 30/46] drm/amd/display: Enable support for PQ 125 EOTF and Inverse Alex Hung
2025-06-17 4:17 ` [PATCH V10 31/46] drm/colorop: add BT2020/BT709 OETF and Inverse OETF Alex Hung
2025-06-17 4:17 ` [PATCH V10 32/46] drm/amd/display: Add support for BT.709 and BT.2020 TFs Alex Hung
2025-06-17 4:17 ` [PATCH V10 33/46] drm: Add Enhanced LUT precision structure Alex Hung
2025-07-08 15:10 ` Simon Ser
2025-07-11 16:28 ` Alex Hung
2025-07-15 4:37 ` Borah, Chaitanya Kumar
2025-07-15 7:44 ` Shankar, Uma
2025-07-15 22:08 ` Alex Hung
2025-07-09 18:49 ` Borah, Chaitanya Kumar
2025-07-11 16:25 ` Alex Hung
2025-06-17 4:17 ` [PATCH V10 34/46] drm/colorop: Add 1D Curve Custom LUT type Alex Hung
2025-06-17 4:17 ` [PATCH V10 35/46] drm/amd/display: add shaper and blend colorops for 1D Curve Custom LUT Alex Hung
2025-06-18 4:41 ` kernel test robot
2025-06-17 4:17 ` [PATCH V10 36/46] drm/amd/display: add 3x4 matrix colorop Alex Hung
2025-06-17 4:17 ` [PATCH V10 37/46] drm/colorop: Add multiplier type Alex Hung
2025-06-17 4:17 ` [PATCH V10 38/46] drm/amd/display: add multiplier colorop Alex Hung
2025-06-17 4:17 ` [PATCH V10 39/46] drm/amd/display: Swap matrix and multiplier Alex Hung
2025-06-17 4:17 ` [PATCH V10 40/46] drm/colorop: Define LUT_1D interpolation Alex Hung
2025-07-09 20:30 ` Simon Ser
2025-08-02 1:49 ` Alex Hung
2025-08-02 1:55 ` Simon Ser
2025-08-04 22:14 ` Xaver Hugl
2025-06-17 4:17 ` [PATCH V10 41/46] drm/colorop: allow non-bypass colorops Alex Hung
2025-07-23 14:00 ` Nícolas F. R. A. Prado
2025-06-17 4:17 ` [PATCH V10 42/46] drm/colorop: Add 3D LUT support to color pipeline Alex Hung
2025-06-17 4:17 ` [PATCH V10 43/46] drm/amd/display: add 3D LUT colorop Alex Hung
2025-08-04 19:51 ` Nícolas F. R. A. Prado
2025-08-12 23:05 ` Alex Hung
2025-06-17 4:17 ` [PATCH V10 44/46] drm/amd/display: Add AMD color pipeline doc Alex Hung
2025-06-17 4:17 ` [PATCH V10 45/46] drm/amd/display: Ensure 3D LUT for color pipeline Alex Hung
2025-07-09 19:56 ` Melissa Wen
2025-08-02 1:59 ` Alex Hung
2025-06-17 4:17 ` [PATCH V10 46/46] drm/amd/display: Disable CRTC degamma when color pipeline is enabled Alex Hung
2025-07-09 19:58 ` Melissa Wen
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