From: "Maíra Canal" <mcanal@igalia.com>
To: Melissa Wen <mwen@igalia.com>,
Iago Toral Quiroga <itoral@igalia.com>,
Jose Maria Casanova Crespo <jmcasanova@igalia.com>,
David Airlie <airlied@gmail.com>,
Simona Vetter <simona@ffwll.ch>
Cc: kernel-dev@igalia.com, dri-devel@lists.freedesktop.org,
"Maíra Canal" <mcanal@igalia.com>
Subject: [PATCH v2 5/6] drm/v3d: Synchronous operations can't timeout
Date: Fri, 15 Aug 2025 16:58:44 -0300 [thread overview]
Message-ID: <20250815-v3d-queue-lock-v2-5-ce37258ffb53@igalia.com> (raw)
In-Reply-To: <20250815-v3d-queue-lock-v2-0-ce37258ffb53@igalia.com>
CPU jobs and CACHE CLEAN jobs execute synchronously once the DRM
scheduler starts running them. Therefore, there is no fence to wait on,
neither are those jobs able to timeout.
Hence, remove the `timedout_job` hook from the CPU and CACHE CLEAN
scheduler ops.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
---
drivers/gpu/drm/v3d/v3d_sched.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 60e251367f42170b30de968682deb6370604db44..d2045d0db12e63bc67bac6a47cabcf746189ea88 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -701,6 +701,7 @@ v3d_cpu_job_run(struct drm_sched_job *sched_job)
trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
v3d_job_update_stats(&job->base, V3D_CPU);
+ /* Synchronous operation, so no fence to wait on. */
return NULL;
}
@@ -716,6 +717,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
v3d_job_update_stats(job, V3D_CACHE_CLEAN);
+ /* Synchronous operation, so no fence to wait on. */
return NULL;
}
@@ -797,7 +799,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
}
static enum drm_gpu_sched_stat
-v3d_generic_job_timedout(struct drm_sched_job *sched_job)
+v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
@@ -837,7 +839,7 @@ static const struct drm_sched_backend_ops v3d_render_sched_ops = {
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
.run_job = v3d_tfu_job_run,
- .timedout_job = v3d_generic_job_timedout,
+ .timedout_job = v3d_tfu_job_timedout,
.free_job = v3d_sched_job_free,
};
@@ -849,13 +851,11 @@ static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
.run_job = v3d_cache_clean_job_run,
- .timedout_job = v3d_generic_job_timedout,
.free_job = v3d_sched_job_free
};
static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
.run_job = v3d_cpu_job_run,
- .timedout_job = v3d_generic_job_timedout,
.free_job = v3d_cpu_job_free
};
--
2.50.1
next prev parent reply other threads:[~2025-08-15 19:59 UTC|newest]
Thread overview: 20+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-08-15 19:58 [PATCH v2 0/6] drm/v3d: General job locking improvements + race-condition fixes Maíra Canal
2025-08-15 19:58 ` [PATCH v2 1/6] drm/v3d: Store a pointer to `struct v3d_file_priv` inside each job Maíra Canal
2025-08-25 19:56 ` Melissa Wen
2025-08-25 20:30 ` Maíra Canal
2025-08-25 20:33 ` Melissa Wen
2025-08-15 19:58 ` [PATCH v2 2/6] drm/v3d: Store the active job inside the queue's state Maíra Canal
2025-08-25 20:23 ` Melissa Wen
2025-08-15 19:58 ` [PATCH v2 3/6] drm/v3d: Replace a global spinlock with a per-queue spinlock Maíra Canal
2025-08-25 19:57 ` Melissa Wen
2025-08-25 20:35 ` Maíra Canal
2025-08-15 19:58 ` [PATCH v2 4/6] drm/v3d: Address race-condition between per-fd GPU stats and fd release Maíra Canal
2025-08-25 20:03 ` Melissa Wen
2025-08-25 20:53 ` Maíra Canal
2025-08-25 23:09 ` Melissa Wen
2025-08-26 12:03 ` Maíra Canal
2025-08-15 19:58 ` Maíra Canal [this message]
2025-08-25 20:31 ` [PATCH v2 5/6] drm/v3d: Synchronous operations can't timeout Melissa Wen
2025-08-15 19:58 ` [PATCH v2 6/6] drm/v3d: Protect per-fd reset counter against fd release Maíra Canal
2025-08-25 20:15 ` Melissa Wen
2025-08-25 20:50 ` Maíra Canal
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