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From: "Enrico Weigelt, metux IT consult" <enrico.weigelt@gr13.net>
To: dri-devel@lists.freedesktop.org
Subject: Re: RFC: hardware accelerated bitblt using dma engine
Date: Fri, 5 Aug 2016 06:37:26 +0200	[thread overview]
Message-ID: <57A41806.6020106@gr13.net> (raw)
In-Reply-To: <57A3CCE7.8070509@gr13.net>

On 05.08.2016 01:16, Enrico Weigelt, metux IT consult wrote:

<snip>
Seems I've been on a completely wrong path - what I'm looking
for is dma-buf. So my idea now goes like this:

* add a new 'virtual GPU' as render node.
* the basic operations are:
  -> create a virtual dumb framebuffer (just inside system memory),
  -> import dma-buf's as bo's
  -> blitting between bo's using dma-engine

That way, everything should be cleanly separated.

As the application needs to be aware of that buffer-and-blit approach
anyways (IOW: allocate two BO's and trigger the blitting when it done
rendering), the extra glue needed for opening and talking to the
render node should be quite minimal.


--mtx

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  reply	other threads:[~2016-08-05  4:37 UTC|newest]

Thread overview: 17+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-08-02 13:21 RFC: hardware accelerated bitblt using dma engine Enrico Weigelt, metux IT consult
2016-08-02 14:04 ` Daniel Vetter
2016-08-02 21:43   ` Enrico Weigelt, metux IT consult
2016-08-02 23:12     ` Rob Clark
2016-08-03  3:33       ` Enrico Weigelt, metux IT consult
2016-08-03  3:47         ` Dave Airlie
2016-08-03  4:39           ` Enrico Weigelt, metux IT consult
2016-08-03  9:24 ` Marek Szyprowski
2016-08-03 11:47   ` Daniel Vetter
2016-08-03 23:32     ` Enrico Weigelt, metux IT consult
2016-08-04  7:50       ` Daniel Vetter
2016-08-04 10:09         ` Daniel Stone
2016-08-04 23:16         ` Enrico Weigelt, metux IT consult
2016-08-05  4:37           ` Enrico Weigelt, metux IT consult [this message]
2016-08-05  7:49             ` Daniel Vetter
2016-08-05  7:47           ` Daniel Vetter
2016-08-03 23:19   ` Enrico Weigelt, metux IT consult

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