From: Archit Taneja <architt@codeaurora.org>
To: Jordan Crouse <jcrouse@codeaurora.org>,
freedreno@lists.freedesktop.org, dri-devel@lists.freedesktop.org,
bjorn.andersson@linaro.org
Cc: linux-arm-msm@vger.kernel.org
Subject: Re: [PATCH 0/6] drm: msm: A5XX zap shader
Date: Thu, 20 Apr 2017 09:16:19 +0530 [thread overview]
Message-ID: <7255aa27-33c2-d4ee-2c5f-73241849b89b@codeaurora.org> (raw)
In-Reply-To: <1492031718-28477-1-git-send-email-jcrouse@codeaurora.org>
On 04/13/2017 02:45 AM, Jordan Crouse wrote:
> Hey Rob -
>
> Here is the stack of stuff to add the zap shader for msm-next. I left
> the code broken out as the first two changes are merged into the device
> specific tree and the third one has been seen before so this should
> hopefully cut down on confusion.
>
> The following patches are basically the changes that Bjorn requested and a bit
> more clean up to rely on the device tree less as is our current plan of action.
>
> I am not at all oppposed to squashing these into one big change or two moderate
> changes if it makes life easier.
For the series:
Tested-by: Archit Taneja <architt@codeaurora.org>
Thanks,
Archit
>
> Jordan Crouse (6):
> drm/msm: Add a quick and dirty PIL loader
> drm/msm: gpu: Use the zap shader on 5XX if we can
> drm/msm: Improve the zap shader
> drm/msm: Create a child device for the zap shader
> drm/msm: Move zap shader firmware name to the device table
> drm/msm: Document the zap-shader subnode for the GPU
>
> .../devicetree/bindings/display/msm/gpu.txt | 13 ++
> drivers/gpu/drm/msm/adreno/a5xx_gpu.c | 249 ++++++++++++++++++++-
> drivers/gpu/drm/msm/adreno/a5xx_gpu.h | 2 +
> drivers/gpu/drm/msm/adreno/adreno_device.c | 1 +
> drivers/gpu/drm/msm/adreno/adreno_gpu.h | 1 +
> 5 files changed, 264 insertions(+), 2 deletions(-)
>
--
Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum,
a Linux Foundation Collaborative Project
prev parent reply other threads:[~2017-04-20 3:46 UTC|newest]
Thread overview: 16+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-04-12 21:15 [PATCH 0/6] drm: msm: A5XX zap shader Jordan Crouse
2017-04-12 21:15 ` [PATCH 1/6] drm/msm: Add a quick and dirty PIL loader Jordan Crouse
[not found] ` <1492031718-28477-2-git-send-email-jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
2017-04-17 19:57 ` Bjorn Andersson
[not found] ` <1492031718-28477-1-git-send-email-jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
2017-04-12 21:15 ` [PATCH 2/6] drm/msm: gpu: Use the zap shader on 5XX if we can Jordan Crouse
[not found] ` <1492031718-28477-3-git-send-email-jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
2017-04-17 19:58 ` Bjorn Andersson
[not found] ` <20170417195807.GB12022-iTMlPVAvTYNoL7IsjepNBwq4bfNCki47rNQQ6b5fDX0@public.gmane.org>
2017-04-17 21:51 ` Jordan Crouse
[not found] ` <20170417215124.GA415-9PYrDHPZ2Orvke4nUoYGnHL1okKdlPRT@public.gmane.org>
2017-04-17 23:53 ` Bjorn Andersson
2017-04-12 21:15 ` [PATCH 6/6] drm/msm: Document the zap-shader subnode for the GPU Jordan Crouse
2017-04-17 19:57 ` Bjorn Andersson
2017-04-12 21:15 ` [PATCH 3/6] drm/msm: Improve the zap shader Jordan Crouse
2017-04-17 19:58 ` Bjorn Andersson
2017-04-12 21:15 ` [PATCH 4/6] drm/msm: Create a child device for " Jordan Crouse
2017-04-12 21:15 ` [PATCH 5/6] drm/msm: Move zap shader firmware name to the device table Jordan Crouse
2017-04-17 19:58 ` Bjorn Andersson
2017-04-17 19:57 ` [PATCH 0/6] drm: msm: A5XX zap shader Bjorn Andersson
2017-04-20 3:46 ` Archit Taneja [this message]
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