Eric Anholt writes: > If the frame samples from a render target that was just written, its > cache flush during the binning step may have occurred before the > previous frame's RCL was completed. Flush the texture caches again > before starting each RCL job to make sure that the sampling of the > previous RCL's output is correct. > > Fixes flickering in the top left of 3DMMES Taiji. > > Signed-off-by: Eric Anholt > Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs") Whoops, in the subject, this should have been "before the *render* jobs."