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From: Yury Norov <ynorov@nvidia.com>
To: John Hubbard <jhubbard@nvidia.com>
Cc: "Eliot Courtney" <ecourtney@nvidia.com>,
	"Danilo Krummrich" <dakr@kernel.org>,
	"Alexandre Courbot" <acourbot@nvidia.com>,
	"Alice Ryhl" <aliceryhl@google.com>,
	"David Airlie" <airlied@gmail.com>,
	"Simona Vetter" <simona@ffwll.ch>,
	"Miguel Ojeda" <ojeda@kernel.org>,
	"Boqun Feng" <boqun@kernel.org>, "Gary Guo" <gary@garyguo.net>,
	"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
	"Benno Lossin" <lossin@kernel.org>,
	"Andreas Hindborg" <a.hindborg@kernel.org>,
	"Trevor Gross" <tmgross@umich.edu>,
	"Daniel Almeida" <daniel.almeida@collabora.com>,
	"Tamir Duberstein" <tamird@kernel.org>,
	"Onur Özkan" <work@onurozkan.dev>,
	"Greg KH" <gregkh@linuxfoundation.org>,
	"Burak Emir" <bqe@google.com>,
	"Yury Norov" <yury.norov@gmail.com>,
	"Alistair Popple" <apopple@nvidia.com>,
	"Timur Tabi" <ttabi@nvidia.com>, "Zhi Wang" <zhiw@nvidia.com>,
	linux-kernel@vger.kernel.org, nova-gpu@lists.linux.dev,
	dri-devel@lists.freedesktop.org, rust-for-linux@vger.kernel.org
Subject: Re: [PATCH] gpu: nova-core: add ChannelIdPool
Date: Fri, 10 Jul 2026 18:42:15 -0400	[thread overview]
Message-ID: <alF1RyMPu_f4Px8T@yury> (raw)
In-Reply-To: <84bc8bd2-e292-4b84-9580-a1b5df4c5bdc@nvidia.com>

On Fri, Jul 10, 2026 at 02:29:39PM -0700, John Hubbard wrote:
> On 7/10/26 6:42 AM, Eliot Courtney wrote:
> ...
> > +use kernel::{
> > +    maple_tree::MapleTreeAlloc,
> 
> Hi Eliot, Alice, all,
> 
> Eliot already laid out the maple costs (the alloc_range+erase loop
> replicating find_next_zero_area, the extra mutex, allocation on
> alloc and free), so I won't rehash them. What I can add is why the
> alignment is a hard requirement, since that is what seems to make
> the decision clearer to me at least.
> 
> Pre-Blackwell, USERD sits in BAR1 at page granularity, 8 channels to a
> 4K page (chid = page*8 + slot). Giving a VM its own channels means
> giving it whole USERD pages, so a VM's chid range has to be 8-aligned
> and a multiple of 8. Blackwell moves submit to a per-function doorbell
> keyed by (runlist, chid), and the constraint goes away. So it's a
> constraint we're stuck with pre-Blackwell, not one we can design away.
> 
> Given that, the bitmap version is hard to argue with. The aligned
> allocation is the one call the API is built around, roughly:
> 
>     let mut ids = self.inner.lock();
>     let area = ids.find_unused_area(0, count, align_mask)
>                   .ok_or(ENOSPC)?;
>     // area.acquire() reserves and returns the range, drop clears it
> 
> One lock, no retry, and release is a bitmap_clear that can't fail. For
> 2048 IDs the backing store is a 256-byte array. find_next_zero_area()
> is also the existing idiom for this (IOMMU, DMA, IRQ), so it answers
> Greg's reuse-what-exists point as well.
> 
> I'd go with the bitmap id_pool.
 
Hi John,

I agree. Bitmaps are hard to beat, especially when it comes to just
a couple thousands of bits.

Eliot,

If you consider something more complicated, I'd suggest to estimate
memory and time consumption in a typical scenario, then weight the
cost of maintenance of one solution vs another.

If you're hard-limited with 2048 bits, bitmap is your natural choice.

> Pre-Blackwell, USERD sits in BAR1 at page granularity, 8 channels to a
> 4K page (chid = page*8 + slot). Giving a VM its own channels means
> giving it whole USERD pages, so a VM's chid range has to be 8-aligned
> and a multiple of 8.

If you always allocate 8-bit aligned area and never partially release IDs,
you can have just 256-bit bitmap, where each bit represents 8 IDs. For
example, bit #1 represents IDs 8..15.

There's no real code using it in the patch, unfortunately, so it's hard
to say if that's doable.

Thanks,
Yury

      reply	other threads:[~2026-07-10 22:42 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-07-10 13:42 [PATCH] gpu: nova-core: add ChannelIdPool Eliot Courtney
2026-07-10 21:29 ` John Hubbard
2026-07-10 22:42   ` Yury Norov [this message]

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