From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 100070] Rocket League: grass gets rendered incorrectly
Date: Tue, 20 Jun 2017 19:20:23 +0000
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Date: Tue, 20 Jun 2017 19:20:23 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D100070
--- Comment #10 from Marek Ol=C5=A1=C3=A1k ---
I have a basic initial fix for the grass issue. It works as follows.
The GLSL discard call site sets a flag that the pixel should be killed, but
doesn't kill the thread. The thread is killed at the end of the shader.
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Date: Tue, 20 Jun 2017 19:20:23 +0000
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nt # 10
on bug 10007=
0
from Marek Ol=C5=A1=C3=A1k
I have a basic initial fix for the grass issue. It works as fo=
llows.
The GLSL discard call site sets a flag that the pixel should be killed, but
doesn't kill the thread. The thread is killed at the end of the shader.
You are receiving this mail because:
- You are the assignee for the bug.
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