From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 100200] Default Unreal Engine 4 frag shader fails to compile
Date: Wed, 06 Dec 2017 11:53:00 +0000 [thread overview]
Message-ID: <bug-100200-502-XPd4Ey41Oa@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-100200-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=100200
--- Comment #1 from Gert Wollny <gw.fossdev@gmail.com> ---
This shader uses many arrays, and hence, reserves more registers that the r600
hardware supports.
A work-in-progress patch series that fixes this can be found at
https://github.com/gerddie/mesa/tree/merge-arrays-v0
Best,
Gert
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next prev parent reply other threads:[~2017-12-06 11:53 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-03-14 16:07 [Bug 100200] Default Unreal Engine 4 frag shader fails to compile bugzilla-daemon
2017-12-06 11:53 ` bugzilla-daemon [this message]
2018-08-11 11:37 ` bugzilla-daemon
2018-12-07 16:05 ` bugzilla-daemon
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