| Bug ID | 100200 |
|---|---|
| Summary | Default Unreal Engine 4 frag shader fails to compile |
| Product | Mesa |
| Version | 13.0 |
| Hardware | Other |
| OS | All |
| Status | NEW |
| Severity | normal |
| Priority | medium |
| Component | Drivers/Gallium/r600 |
| Assignee | dri-devel@lists.freedesktop.org |
| Reporter | felix@bellaby.plus.com |
| QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 130218 [details]
default UE4 fragment shader
UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa
version 13.0, apart from the failure to compile the attached default fragment
shader.