Bug ID 100200
Summary Default Unreal Engine 4 frag shader fails to compile
Product Mesa
Version 13.0
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter felix@bellaby.plus.com
QA Contact dri-devel@lists.freedesktop.org

Created attachment 130218 [details]
default UE4 fragment shader

UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa
version 13.0, apart from the failure to compile the attached default fragment
shader.


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