From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 100200] Default Unreal Engine 4 frag shader fails to compile Date: Tue, 14 Mar 2017 16:07:48 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2114384772==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 1AF6B6E035 for ; Tue, 14 Mar 2017 16:07:48 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============2114384772== Content-Type: multipart/alternative; boundary="14895076680.Bc48.3440"; charset="UTF-8" --14895076680.Bc48.3440 Date: Tue, 14 Mar 2017 16:07:48 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D100200 Bug ID: 100200 Summary: Default Unreal Engine 4 frag shader fails to compile Product: Mesa Version: 13.0 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: felix@bellaby.plus.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 130218 --> https://bugs.freedesktop.org/attachment.cgi?id=3D130218&action=3Dedit default UE4 fragment shader UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using = Mesa version 13.0, apart from the failure to compile the attached default fragme= nt shader. --=20 You are receiving this mail because: You are the assignee for the bug.= --14895076680.Bc48.3440 Date: Tue, 14 Mar 2017 16:07:48 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 100200
Summary Default Unreal Engine 4 frag shader fails to compile
Product Mesa
Version 13.0
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter felix@bellaby.plus.com
QA Contact dri-devel@lists.freedesktop.org

Created attachment 1=
30218 [details]
default UE4 fragment shader

UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using =
Mesa
version 13.0, apart from the failure to compile the attached default fragme=
nt
shader.


You are receiving this mail because:
  • You are the assignee for the bug.
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