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* [Bug 100200] Default Unreal Engine 4 frag shader fails to compile
@ 2017-03-14 16:07 bugzilla-daemon
  2017-12-06 11:53 ` bugzilla-daemon
                   ` (2 more replies)
  0 siblings, 3 replies; 4+ messages in thread
From: bugzilla-daemon @ 2017-03-14 16:07 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100200

            Bug ID: 100200
           Summary: Default Unreal Engine 4 frag shader fails to compile
           Product: Mesa
           Version: 13.0
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: felix@bellaby.plus.com
        QA Contact: dri-devel@lists.freedesktop.org

Created attachment 130218
  --> https://bugs.freedesktop.org/attachment.cgi?id=130218&action=edit
default UE4 fragment shader

UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa
version 13.0, apart from the failure to compile the attached default fragment
shader.

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2017-03-14 16:07 [Bug 100200] Default Unreal Engine 4 frag shader fails to compile bugzilla-daemon
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2018-08-11 11:37 ` bugzilla-daemon
2018-12-07 16:05 ` bugzilla-daemon

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