From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 100242] radeon buffer allocation failure during startup of Factorio Date: Tue, 21 Mar 2017 14:41:28 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1448847737==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id A63926E6F7 for ; Tue, 21 Mar 2017 14:41:28 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1448847737== Content-Type: multipart/alternative; boundary="14901072880.7CDd.22825"; charset="UTF-8" --14901072880.7CDd.22825 Date: Tue, 21 Mar 2017 14:41:28 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D100242 tnmailinglists@gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|NOTOURBUG |--- Status|RESOLVED |REOPENED --- Comment #6 from tnmailinglists@gmail.com --- (In reply to Michel D=C3=A4nzer from comment #5) > (In reply to tnmailinglists from comment #3) > > 3.029 Couldn't create atlas bitmap (size 8192x8182), will try again > > 3.094 Created atlas bitmap 4096x4096 >=20 > Looks like the game now gracefully handles the failure to allocate an > 8192x8192 (=3D 256MB) atlas texture and falls back to a 4096x4096 one. The > crash before was probably a game bug. I think you are misreading my comment, I was using an older stable version = of mesa there to make sure that it still worked as described in the original p= ost. I did not change the game version. It does not crash with mesa 12.0.6 and radeon 1:7.7.1, but it does crash on mesa 17.1 git with radeon 1:7.9.0. It could still be a game bug, but I'd guess something has changed in the way t= he driver does buffer allocation if it crashes in one case but not the other w= ith the same game executable. I've reopened for now since the crash still happens on git mesa, feel free = to close again if I misunderstood what you meant. --=20 You are receiving this mail because: You are the assignee for the bug.= --14901072880.7CDd.22825 Date: Tue, 21 Mar 2017 14:41:28 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated tnmailinglists&= #64;gmail.com changed bug 10024= 2
What Removed Added
Resolution NOTOURBUG ---
Status RESOLVED REOPENED

Commen= t # 6 on bug 10024= 2 from tnmail= inglists@gmail.com
(In reply to Michel D=C3=A4nzer from comment #5)
> (In reply to tnmailinglists from comment #3)
> >    3.029 Couldn't create atlas bitmap (size 8192x8182), will try =
again
> >    3.094 Created atlas bitmap 4096x4096
>=20
> Looks like the game now gracefully handles the failure to allocate an
> 8192x8192 (=3D 256MB) atlas texture and falls back to a 4096x4096 one.=
 The
> crash before was probably a game bug.

I think you are misreading my comment, I was using an older stable version =
of
mesa there to make sure that it still worked as described in the original p=
ost.
I did not change the game version. It does not crash with mesa 12.0.6 and
radeon 1:7.7.1, but it does crash on mesa 17.1 git with radeon 1:7.9.0. It
could still be a game bug, but I'd guess something has changed in the way t=
he
driver does buffer allocation if it crashes in one case but not the other w=
ith
the same game executable.

I've reopened for now since the crash still happens on git mesa, feel free =
to
close again if I misunderstood what you meant.


You are receiving this mail because:
  • You are the assignee for the bug.
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