From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 100242] radeon buffer allocation failure during startup of
Factorio
Date: Tue, 21 Mar 2017 14:41:28 +0000
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Date: Tue, 21 Mar 2017 14:41:28 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D100242
tnmailinglists@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|NOTOURBUG |---
Status|RESOLVED |REOPENED
--- Comment #6 from tnmailinglists@gmail.com ---
(In reply to Michel D=C3=A4nzer from comment #5)
> (In reply to tnmailinglists from comment #3)
> > 3.029 Couldn't create atlas bitmap (size 8192x8182), will try again
> > 3.094 Created atlas bitmap 4096x4096
>=20
> Looks like the game now gracefully handles the failure to allocate an
> 8192x8192 (=3D 256MB) atlas texture and falls back to a 4096x4096 one. The
> crash before was probably a game bug.
I think you are misreading my comment, I was using an older stable version =
of
mesa there to make sure that it still worked as described in the original p=
ost.
I did not change the game version. It does not crash with mesa 12.0.6 and
radeon 1:7.7.1, but it does crash on mesa 17.1 git with radeon 1:7.9.0. It
could still be a game bug, but I'd guess something has changed in the way t=
he
driver does buffer allocation if it crashes in one case but not the other w=
ith
the same game executable.
I've reopened for now since the crash still happens on git mesa, feel free =
to
close again if I misunderstood what you meant.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14901072880.7CDd.22825
Date: Tue, 21 Mar 2017 14:41:28 +0000
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tnmailinglists&=
#64;gmail.com
changed
bug 10024=
2
| What |
Removed |
Added |
| Resolution |
NOTOURBUG
|
---
|
| Status |
RESOLVED
|
REOPENED
|
Commen=
t # 6
on bug 10024=
2
from tnmail=
inglists@gmail.com
(In reply to Michel D=C3=A4nzer from comment #5)
> (In reply to tnmailinglists from comment #3)
> > 3.029 Couldn't create atlas bitmap (size 8192x8182), will try =
again
> > 3.094 Created atlas bitmap 4096x4096
>=20
> Looks like the game now gracefully handles the failure to allocate an
> 8192x8192 (=3D 256MB) atlas texture and falls back to a 4096x4096 one.=
The
> crash before was probably a game bug.
I think you are misreading my comment, I was using an older stable version =
of
mesa there to make sure that it still worked as described in the original p=
ost.
I did not change the game version. It does not crash with mesa 12.0.6 and
radeon 1:7.7.1, but it does crash on mesa 17.1 git with radeon 1:7.9.0. It
could still be a game bug, but I'd guess something has changed in the way t=
he
driver does buffer allocation if it crashes in one case but not the other w=
ith
the same game executable.
I've reopened for now since the crash still happens on git mesa, feel free =
to
close again if I misunderstood what you meant.
You are receiving this mail because:
- You are the assignee for the bug.
=
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