From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 100393] Cemu wiiu emulator crashes after selecting game on radeonsi Date: Mon, 15 May 2017 21:31:05 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1898926909==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id BDB2E8903B for ; Mon, 15 May 2017 21:31:04 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1898926909== Content-Type: multipart/alternative; boundary="14948838641.22D8.26781"; charset="UTF-8" --14948838641.22D8.26781 Date: Mon, 15 May 2017 21:31:04 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D100393 --- Comment #7 from Mika --- Hi, With compat, in earlier version (1.7.4) I had GLSL compilation issues so in= few application the transform_feedback didn't work. It was related to GL_ARB_enhanced_layouts, something was telling me it was not usable within a vertex shader. In latest version with compat I had a completly garbled display, there was a problem when resolving function pointers for GL_ARB_direct_state_access, ma= inly glBindTextureUnit, if I remember correctly. The only way I found was to start with a core profile, and address issues o= ne by one. --=20 You are receiving this mail because: You are the assignee for the bug.= --14948838641.22D8.26781 Date: Mon, 15 May 2017 21:31:04 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 7 on bug 10039= 3 from Mika
Hi,
With compat, in earlier version (1.7.4) I had GLSL compilation issues so in=
 few
application the transform_feedback didn't work. It was related to
GL_ARB_enhanced_layouts, something was telling me it was not usable within a
vertex  shader.

In latest version with compat I had a completly garbled display, there was a
problem when resolving function pointers for GL_ARB_direct_state_access, ma=
inly
glBindTextureUnit, if I remember correctly.

The only way I found was to start with a core profile, and address issues o=
ne
by one.


You are receiving this mail because:
  • You are the assignee for the bug.
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