From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 100687] KWin won't draw Aurorae themes under EGL Date: Mon, 17 Apr 2017 01:16:59 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1959872239==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 411FF89ECB for ; Mon, 17 Apr 2017 01:16:59 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1959872239== Content-Type: multipart/alternative; boundary="14923918190.9DAae.19948"; charset="UTF-8" --14923918190.9DAae.19948 Date: Mon, 17 Apr 2017 01:16:59 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D100687 --- Comment #5 from MirceaKitsune --- (In reply to Michel D=C3=A4nzer from comment #4) I temporarily set KWin back to egl and added the following to my ~./profile file: export LIBGL_DRI3_DISABLE=3D1 This did not affect the problem: Window decorations are still completely invisible, when using egl over glx for rendering. --=20 You are receiving this mail because: You are the assignee for the bug.= --14923918190.9DAae.19948 Date: Mon, 17 Apr 2017 01:16:59 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 5 on bug 10068= 7 from MirceaKitsune
(In reply to Michel D=C3=A4nzer from comment #4)

I temporarily set KWin back to egl and added the following to my ~./profile
file:

export LIBGL_DRI3_DISABLE=3D1

This did not affect the problem: Window decorations are still completely
invisible, when using egl over glx for rendering.


You are receiving this mail because:
  • You are the assignee for the bug.
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