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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 100695] Texture artifacts in Deus Ex: Mankind Divided
Date: Sat, 22 Apr 2017 21:53:53 +0000	[thread overview]
Message-ID: <bug-100695-502-wook7f415c@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-100695-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=100695

--- Comment #8 from Hadrien <freedesktop@psydk.org> ---
Some in-game bad textures disappeared. The Talos Principle is fixed too. I
think those glitches were actually related to bug 100681. The textures looked
dirty, but they were not complete garbage as seen in the screenshots attached
to this bug. So now I think it is a different problem.

So far I have only seen the glitch on user interface textures.

I am still learning to build my own version of Mesa with a specific version of
LLVM in order to find the bad revision.

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  parent reply	other threads:[~2017-04-22 21:53 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-04-16 17:37 [Bug 100695] Texture artifacts in Deus Ex: Mankind Divided bugzilla-daemon
2017-04-17  7:39 ` bugzilla-daemon
2017-04-18 19:48 ` bugzilla-daemon
2017-04-19  3:52 ` bugzilla-daemon
2017-04-21  0:45 ` bugzilla-daemon
2017-04-22 13:41 ` bugzilla-daemon
2017-04-22 19:53 ` bugzilla-daemon
2017-04-22 21:44 ` bugzilla-daemon
2017-04-22 21:53 ` bugzilla-daemon [this message]
2017-04-25 20:33 ` bugzilla-daemon

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