From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second
Date: Tue, 25 Apr 2017 10:51:43 +0000 [thread overview]
Message-ID: <bug-100784-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=100784
Bug ID: 100784
Summary: Fullscreen fade transitions in starsector run at a few
frames per second
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: jon@moozaad.co.uk
QA Contact: dri-devel@lists.freedesktop.org
The game generally runs at the 60fps cap with this exception.
Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0
http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the
buffer wait is just an alt-tab)
I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.
Reproduction:
Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a planet to
show planet info)
I'm working on getting an API trace.
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next reply other threads:[~2017-04-25 10:51 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-04-25 10:51 bugzilla-daemon [this message]
2017-04-25 12:12 ` [Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second bugzilla-daemon
2017-04-27 18:12 ` bugzilla-daemon
2017-05-24 21:43 ` bugzilla-daemon
2018-02-07 16:54 ` bugzilla-daemon
2019-09-25 17:58 ` bugzilla-daemon
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