From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101325] UE4Editor crash after pressing "play" with radeon
southern island card (7850 HD)
Date: Mon, 10 Jul 2017 11:46:07 +0000
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Date: Mon, 10 Jul 2017 11:46:07 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D101325
--- Comment #14 from Julien Isorce ---
Created attachment 132579
--> https://bugs.freedesktop.org/attachment.cgi?id=3D132579&action=3Dedit
ddebug_mono_500ms_hang.log
The gpu hang can be reproduced very quickly when using R600_DEBUG=3Dmono.
If it helps here is output using GALLIUM_DDEBUG=3D"pipelined 500" R600_DEBU=
G=3Dmono
apitrace replay -v:
...
20265 glCompileShader(shader =3D 2041)
20266 glCreateProgram() =3D 2049
20267 glCreateProgram() =3D 2050
20268 glCreateProgram() =3D 2051
...
21287 glCreateProgram() =3D 3070
21288 glCreateProgram() =3D 3071
21289 glCreateProgram() =3D 3072
21290 glAttachShader(program =3D 3072, shader =3D 1023)
21291 glAttachShader(program =3D 3072, shader =3D 2041)
...
21455 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 3073
21456 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 3074
...
22476 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4094
22477 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4095
22478 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4096
22479 @4 glShaderSource(shader =3D 4096,
some shader code
22507 @4 glShaderSource(shader =3D 4095,
some shader code (really a lot)
22508 @4 glCompileShader(shader =3D 4095)
22509 @4 glAttachShader(program =3D 3070, shader =3D 4095)
22510 @4 glLinkProgram(program =3D 3070)
GPU hang detected.
dd: Aborting the process...
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14996871671.1C86.2820
Date: Mon, 10 Jul 2017 11:46:07 +0000
MIME-Version: 1.0
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 14
on bug 10132=
5
from Julien Isorce
Created attachment 13=
2579 [details]
ddebug_mono_500ms_hang.log
The gpu hang can be reproduced very quickly when using R600_DEBUG=3Dmono.
If it helps here is output using GALLIUM_DDEBUG=3D"pipelined 500"=
R600_DEBUG=3Dmono
apitrace replay -v:
...
20265 glCompileShader(shader =3D 2041)
20266 glCreateProgram() =3D 2049
20267 glCreateProgram() =3D 2050
20268 glCreateProgram() =3D 2051
...
21287 glCreateProgram() =3D 3070
21288 glCreateProgram() =3D 3071
21289 glCreateProgram() =3D 3072
21290 glAttachShader(program =3D 3072, shader =3D 1023)
21291 glAttachShader(program =3D 3072, shader =3D 2041)
...
21455 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 3073
21456 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 3074
...
22476 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4094
22477 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4095
22478 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4096
22479 @4 glShaderSource(shader =3D 4096,
some shader code
22507 @4 glShaderSource(shader =3D 4095,
some shader code (really a lot)
22508 @4 glCompileShader(shader =3D 4095)
22509 @4 glAttachShader(program =3D 3070, shader =3D 4095)
22510 @4 glLinkProgram(program =3D 3070)
GPU hang detected.
dd: Aborting the process...
You are receiving this mail because:
- You are the assignee for the bug.
=
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