From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101325] UE4Editor crash after pressing "play" with radeon southern island card (7850 HD) Date: Mon, 10 Jul 2017 11:46:07 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1087094846==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id A94C189F27 for ; Mon, 10 Jul 2017 11:46:07 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1087094846== Content-Type: multipart/alternative; boundary="14996871671.1C86.2820"; charset="UTF-8" --14996871671.1C86.2820 Date: Mon, 10 Jul 2017 11:46:07 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101325 --- Comment #14 from Julien Isorce --- Created attachment 132579 --> https://bugs.freedesktop.org/attachment.cgi?id=3D132579&action=3Dedit ddebug_mono_500ms_hang.log The gpu hang can be reproduced very quickly when using R600_DEBUG=3Dmono. If it helps here is output using GALLIUM_DDEBUG=3D"pipelined 500" R600_DEBU= G=3Dmono apitrace replay -v: ... 20265 glCompileShader(shader =3D 2041) 20266 glCreateProgram() =3D 2049 20267 glCreateProgram() =3D 2050 20268 glCreateProgram() =3D 2051 ... 21287 glCreateProgram() =3D 3070 21288 glCreateProgram() =3D 3071 21289 glCreateProgram() =3D 3072 21290 glAttachShader(program =3D 3072, shader =3D 1023) 21291 glAttachShader(program =3D 3072, shader =3D 2041) ... 21455 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 3073 21456 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 3074 ... 22476 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4094 22477 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4095 22478 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4096 22479 @4 glShaderSource(shader =3D 4096, some shader code 22507 @4 glShaderSource(shader =3D 4095, some shader code (really a lot) 22508 @4 glCompileShader(shader =3D 4095) 22509 @4 glAttachShader(program =3D 3070, shader =3D 4095) 22510 @4 glLinkProgram(program =3D 3070) GPU hang detected. dd: Aborting the process... --=20 You are receiving this mail because: You are the assignee for the bug.= --14996871671.1C86.2820 Date: Mon, 10 Jul 2017 11:46:07 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 14 on bug 10132= 5 from Julien Isorce
Created attachment 13=
2579 [details]
ddebug_mono_500ms_hang.log

The gpu hang can be reproduced very quickly when using R600_DEBUG=3Dmono.

If it helps here is output using GALLIUM_DDEBUG=3D"pipelined 500"=
 R600_DEBUG=3Dmono
apitrace replay -v:

...
20265 glCompileShader(shader =3D 2041)
20266 glCreateProgram() =3D 2049
20267 glCreateProgram() =3D 2050
20268 glCreateProgram() =3D 2051
...
21287 glCreateProgram() =3D 3070
21288 glCreateProgram() =3D 3071
21289 glCreateProgram() =3D 3072
21290 glAttachShader(program =3D 3072, shader =3D 1023)
21291 glAttachShader(program =3D 3072, shader =3D 2041)
...
21455 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 3073
21456 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 3074
...
22476 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4094
22477 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4095
22478 glCreateShader(type =3D GL_COMPUTE_SHADER) =3D 4096

22479 @4 glShaderSource(shader =3D 4096,
 some shader code
22507 @4 glShaderSource(shader =3D 4095,
 some shader code (really a lot)
22508 @4 glCompileShader(shader =3D 4095)
22509 @4 glAttachShader(program =3D 3070, shader =3D 4095)
22510 @4 glLinkProgram(program =3D 3070)
GPU hang detected.
dd: Aborting the process...


You are receiving this mail because:
  • You are the assignee for the bug.
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