From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101325] UE4Editor crash after pressing "play" with radeon
southern island card (7850 HD)
Date: Mon, 10 Jul 2017 11:31:35 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============1069543549=="
Return-path:
Received: from culpepper.freedesktop.org (culpepper.freedesktop.org
[131.252.210.165])
by gabe.freedesktop.org (Postfix) with ESMTP id BB82C89E32
for ; Mon, 10 Jul 2017 11:31:34 +0000 (UTC)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============1069543549==
Content-Type: multipart/alternative; boundary="14996862940.fdd202140.1817";
charset="UTF-8"
--14996862940.fdd202140.1817
Date: Mon, 10 Jul 2017 11:31:34 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D101325
--- Comment #13 from Julien Isorce ---
apitrace dump:
94 glShaderSource(shader =3D 2, count =3D 2, string =3D {"#version 150
#define PLATFORM_USES_ES2 0
#define PLATFORM_LINUX 1
", "
#if PLATFORM_USES_ES2
precision highp float;
#else
// #version 120 at the beginning is added in
FSlateOpenGLShader::CompileShader()
#extension GL_EXT_gpu_shader4 : enable
#endif
varying vec2 textureCoordinate;
uniform sampler2D SplashTexture;
void main()=20
{
// OpenGL has 0,0 the \"math\" way
vec2 tc =3D vec2(textureCoordinate.s, 1.0-textureCoordinate.t);
gl_FragColor =3D texture2D(SplashTexture, tc);
}"}, length =3D NULL)
So it does not look that GL_EXT_gpu_shader4 is really used.
Also I wonder if you can configure UE4Editor to use egl/gles2 and see if it
still hangs.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14996862940.fdd202140.1817
Date: Mon, 10 Jul 2017 11:31:34 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 13
on bug 10132=
5
from Julien Isorce
apitrace dump:
94 glShaderSource(shader =3D 2, count =3D 2, string =3D {"#version 150
#define PLATFORM_USES_ES2 0
#define PLATFORM_LINUX 1
", "
#if PLATFORM_USES_ES2
precision highp float;
#else
// #version 120 at the beginning is added in
FSlateOpenGLShader::CompileShader()
#extension GL_EXT_gpu_shader4 : enable
#endif
varying vec2 textureCoordinate;
uniform sampler2D SplashTexture;
void main()=20
{
// OpenGL has 0,0 the \"math\" way
vec2 tc =3D vec2(textureCoordinate.s, 1.0-textureCoordinate.t);
gl_FragColor =3D texture2D(SplashTexture, tc);
}"}, length =3D NULL)
So it does not look that GL_EXT_gpu_shader4 is really used.
Also I wonder if you can configure UE4Editor to use egl/gles2 and see if it
still hangs.
You are receiving this mail because:
- You are the assignee for the bug.
=
--14996862940.fdd202140.1817--
--===============1069543549==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============1069543549==--