From mboxrd@z Thu Jan  1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101325] UE4Editor crash after pressing "play" with radeon
 southern island card (7850 HD)
Date: Mon, 10 Jul 2017 11:31:35 +0000
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Date: Mon, 10 Jul 2017 11:31:34 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101325
--- Comment #13 from Julien Isorce  ---
apitrace dump:
94 glShaderSource(shader =3D 2, count =3D 2, string =3D {"#version 150
#define PLATFORM_USES_ES2 0
#define PLATFORM_LINUX 1
", "
#if PLATFORM_USES_ES2
precision highp float;
#else
// #version 120 at the beginning is added in
FSlateOpenGLShader::CompileShader()
#extension GL_EXT_gpu_shader4 : enable
#endif
varying vec2 textureCoordinate;
uniform sampler2D SplashTexture;
void main()=20
{
        // OpenGL has 0,0 the \"math\" way
        vec2 tc =3D vec2(textureCoordinate.s, 1.0-textureCoordinate.t);
        gl_FragColor =3D texture2D(SplashTexture, tc);
}"}, length =3D NULL)
So it does not look that GL_EXT_gpu_shader4 is really used.
Also I wonder if you can configure UE4Editor to use egl/gles2 and see if it
still hangs.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Mon, 10 Jul 2017 11:31:34 +0000
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            Comme=
nt # 13
              on bug 10132=
5
              from  Julien Isorce
        apitrace dump:
94 glShaderSource(shader =3D 2, count =3D 2, string =3D {"#version 150
#define PLATFORM_USES_ES2 0
#define PLATFORM_LINUX 1
", "
#if PLATFORM_USES_ES2
precision highp float;
#else
// #version 120 at the beginning is added in
FSlateOpenGLShader::CompileShader()
#extension GL_EXT_gpu_shader4 : enable
#endif
varying vec2 textureCoordinate;
uniform sampler2D SplashTexture;
void main()=20
{
        // OpenGL has 0,0 the \"math\" way
        vec2 tc =3D vec2(textureCoordinate.s, 1.0-textureCoordinate.t);
        gl_FragColor =3D texture2D(SplashTexture, tc);
}"}, length =3D NULL)
So it does not look that GL_EXT_gpu_shader4 is really used.
Also I wonder if you can configure UE4Editor to use egl/gles2 and see if it
still hangs.
         
      
      
      You are receiving this mail because:
      
          - You are the assignee for the bug.
=
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