From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101325] UE4Editor crash after pressing "play" with radeon southern island card (7850 HD) Date: Mon, 10 Jul 2017 11:31:35 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1069543549==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id BB82C89E32 for ; Mon, 10 Jul 2017 11:31:34 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1069543549== Content-Type: multipart/alternative; boundary="14996862940.fdd202140.1817"; charset="UTF-8" --14996862940.fdd202140.1817 Date: Mon, 10 Jul 2017 11:31:34 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101325 --- Comment #13 from Julien Isorce --- apitrace dump: 94 glShaderSource(shader =3D 2, count =3D 2, string =3D {"#version 150 #define PLATFORM_USES_ES2 0 #define PLATFORM_LINUX 1 ", " #if PLATFORM_USES_ES2 precision highp float; #else // #version 120 at the beginning is added in FSlateOpenGLShader::CompileShader() #extension GL_EXT_gpu_shader4 : enable #endif varying vec2 textureCoordinate; uniform sampler2D SplashTexture; void main()=20 { // OpenGL has 0,0 the \"math\" way vec2 tc =3D vec2(textureCoordinate.s, 1.0-textureCoordinate.t); gl_FragColor =3D texture2D(SplashTexture, tc); }"}, length =3D NULL) So it does not look that GL_EXT_gpu_shader4 is really used. Also I wonder if you can configure UE4Editor to use egl/gles2 and see if it still hangs. --=20 You are receiving this mail because: You are the assignee for the bug.= --14996862940.fdd202140.1817 Date: Mon, 10 Jul 2017 11:31:34 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 13 on bug 10132= 5 from Julien Isorce
apitrace dump:

94 glShaderSource(shader =3D 2, count =3D 2, string =3D {"#version 150

#define PLATFORM_USES_ES2 0

#define PLATFORM_LINUX 1
", "
#if PLATFORM_USES_ES2
precision highp float;
#else
// #version 120 at the beginning is added in
FSlateOpenGLShader::CompileShader()
#extension GL_EXT_gpu_shader4 : enable
#endif

varying vec2 textureCoordinate;

uniform sampler2D SplashTexture;

void main()=20
{
        // OpenGL has 0,0 the \"math\" way
        vec2 tc =3D vec2(textureCoordinate.s, 1.0-textureCoordinate.t);

        gl_FragColor =3D texture2D(SplashTexture, tc);

}"}, length =3D NULL)

So it does not look that GL_EXT_gpu_shader4 is really used.
Also I wonder if you can configure UE4Editor to use egl/gles2 and see if it
still hangs.


You are receiving this mail because:
  • You are the assignee for the bug.
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