From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101384] [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1
Date: Mon, 19 Jun 2017 22:21:17 +0000
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Date: Mon, 19 Jun 2017 22:21:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101384
--- Comment #9 from Christian Lanig ---
Thanks a lot for your help!
I am still trying to give you the requested info as soon as possible but I =
ran
into several issues trying to compile Mesa and I am also a bit busy sometim=
es.
However, I know how to fix the remaining issues and it will just be a matte=
r of
time to fix the whole string to the end. It's also pretty educational.
But I would also be happy when someone who owns this game and compiles Mesa
regularly could test this patch on his own to accelerate the procedure.
The only thing I could find out so far was that it also crashes with 17.0.3
which is the standard version of Ubuntu 17.04 and it also runs fine while t=
he
shaders are dumped.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Mon, 19 Jun 2017 22:21:16 +0000
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Auto-Submitted: auto-generated
Commen=
t # 9
on bug 10138=
4
from Christian Lanig
Thanks a lot for your help!
I am still trying to give you the requested info as soon as possible but I =
ran
into several issues trying to compile Mesa and I am also a bit busy sometim=
es.
However, I know how to fix the remaining issues and it will just be a matte=
r of
time to fix the whole string to the end. It's also pretty educational.
But I would also be happy when someone who owns this game and compiles Mesa
regularly could test this patch on his own to accelerate the procedure.
The only thing I could find out so far was that it also crashes with 17.0.3
which is the standard version of Ubuntu 17.04 and it also runs fine while t=
he
shaders are dumped.
You are receiving this mail because:
- You are the assignee for the bug.
=
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