From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101572] glMemoryBarrier is backwards
Date: Tue, 27 Jun 2017 09:12:10 +0000
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Date: Tue, 27 Jun 2017 09:12:10 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D101572
Nicolai H=C3=A4hnle changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #1 from Nicolai H=C3=A4hnle ---
You're misinterpreting the spec.
glMemoryBarrier ensures that **writes from shaders** are visible to whatever
consumer you indicate with the given flag bits.
What you seem to be trying to do is ensure that **writes via the framebuffe=
r**
are visible in subsequent compute shader invocations. For that, you need to
either:
(1) Bind a different framebuffer, or (probably more appropriate to what you=
're
trying to do)
(2) use glTextureBarrier.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Tue, 27 Jun 2017 09:12:10 +0000
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Nicolai H=C3=A4hnle
changed
bug 10157=
2
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
NOTOURBUG
|
Commen=
t # 1
on bug 10157=
2
from Nicolai H=C3=A4hnle
You're misinterpreting the spec.
glMemoryBarrier ensures that **writes from shaders** are visible to whatever
consumer you indicate with the given flag bits.
What you seem to be trying to do is ensure that **writes via the framebuffe=
r**
are visible in subsequent compute shader invocations. For that, you need to
either:
(1) Bind a different framebuffer, or (probably more appropriate to what you=
're
trying to do)
(2) use glTextureBarrier.
You are receiving this mail because:
- You are the assignee for the bug.
=
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