From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101572] glMemoryBarrier is backwards
Date: Tue, 27 Jun 2017 17:11:44 +0000
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Date: Tue, 27 Jun 2017 17:11:44 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101572
--- Comment #4 from Matias N. Goldberg ---
After careful thought; I realized I don't need to switch to a dummy FBO; ju=
st
unset the current one.
That DOES make sense to me as while the FBO is bound and I'm executing the
compute shader that reads from it, I could as well be telling the driver to=
do
both things at the same time.
I could see why unsetting the FBO would flush the necessary caches (due to
OpenGL guarantees, I'm saying "I'm done writing to this FBO" and now reads
should be guaranteed to be correct), so I'm going to take this for an answe=
r.
I don't want to spend much more time on this matter either.
Thanks.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Tue, 27 Jun 2017 17:11:44 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 4
on bug 10157=
2
from Matias N. Goldberg
After careful thought; I realized I don't need to switch to a =
dummy FBO; just
unset the current one.
That DOES make sense to me as while the FBO is bound and I'm executing the
compute shader that reads from it, I could as well be telling the driver to=
do
both things at the same time.
I could see why unsetting the FBO would flush the necessary caches (due to
OpenGL guarantees, I'm saying "I'm done writing to this FBO" and =
now reads
should be guaranteed to be correct), so I'm going to take this for an answe=
r.
I don't want to spend much more time on this matter either.
Thanks.
You are receiving this mail because:
- You are the assignee for the bug.
=
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