* [Bug 101594] Blender doesn't detect OpenCL with Clover
@ 2017-06-26 10:05 bugzilla-daemon
2017-06-27 16:34 ` bugzilla-daemon
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0 siblings, 8 replies; 9+ messages in thread
From: bugzilla-daemon @ 2017-06-26 10:05 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101594
Bug ID: 101594
Summary: Blender doesn't detect OpenCL with Clover
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: laguest@archeia.com
QA Contact: dri-devel@lists.freedesktop.org
Cannot use Blender Cycles with Clover on AMD GPU's, tested with R9 390 - Hawaii
Pro
Steps:
1) Load Blender
2) File -> User preferences -> System -> Cycles computer device = None
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* [Bug 101594] Blender doesn't detect OpenCL with Clover
2017-06-26 10:05 [Bug 101594] Blender doesn't detect OpenCL with Clover bugzilla-daemon
@ 2017-06-27 16:34 ` bugzilla-daemon
2017-06-27 23:24 ` bugzilla-daemon
` (6 subsequent siblings)
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2017-06-27 16:34 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101594
--- Comment #1 from Vedran Miletić <vedran@miletic.net> ---
Can you post your clinfo?
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* [Bug 101594] Blender doesn't detect OpenCL with Clover
2017-06-26 10:05 [Bug 101594] Blender doesn't detect OpenCL with Clover bugzilla-daemon
2017-06-27 16:34 ` bugzilla-daemon
@ 2017-06-27 23:24 ` bugzilla-daemon
2017-07-28 3:22 ` bugzilla-daemon
` (5 subsequent siblings)
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2017-06-27 23:24 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 6194 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=101594
--- Comment #2 from Luke A. Guest <laguest@archeia.com> ---
Number of platforms 1
Platform Name Clover
Platform Vendor Mesa
Platform Version OpenCL 1.1 Mesa 17.2.0-devel
(git-d5a9608076)
Platform Profile FULL_PROFILE
Platform Extensions cl_khr_icd
Platform Extensions function suffix MESA
Platform Name Clover
Number of devices 1
Device Name AMD Radeon R9 390 Series (AMD
HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0)
Device Vendor AMD
Device Vendor ID 0x1002
Device Version OpenCL 1.1 Mesa 17.2.0-devel
(git-d5a9608076)
Driver Version 17.2.0-devel
Device OpenCL C Version OpenCL C 1.1
Device Type GPU
Device Available Yes
Device Profile FULL_PROFILE
Max compute units 40
Max clock frequency 1040MHz
Max work item dimensions 3
Max work item sizes 256x256x256
Max work group size 256
Compiler Available Yes
Preferred work group size multiple 64
Preferred / native vector sizes
char 16 / 16
short 8 / 8
int 4 / 4
long 2 / 2
half 0 / 0 (n/a)
float 4 / 4
double 2 / 2
(cl_khr_fp64)
Half-precision Floating-point support (n/a)
Single-precision Floating-point support (core)
Denormals No
Infinity and NANs Yes
Round to nearest Yes
Round to zero No
Round to infinity No
IEEE754-2008 fused multiply-add No
Support is emulated in software No
Correctly-rounded divide and sqrt operations No
Double-precision Floating-point support (cl_khr_fp64)
Denormals Yes
Infinity and NANs Yes
Round to nearest Yes
Round to zero Yes
Round to infinity Yes
IEEE754-2008 fused multiply-add Yes
Support is emulated in software No
Correctly-rounded divide and sqrt operations No
Address bits 64, Little-Endian
Global memory size 8588677120 (7.999GiB)
Error Correction support No
Max memory allocation 6012073984 (5.599GiB)
Unified memory for Host and Device No
Minimum alignment for any data type 128 bytes
Alignment of base address 1024 bits (128 bytes)
Global Memory cache type None
Image support No
Local memory type Local
Local memory size 32768 (32KiB)
Max constant buffer size 2147483647 (2GiB)
Max number of constant args 16
Max size of kernel argument 1024
Queue properties
Out-of-order execution No
Profiling Yes
Profiling timer resolution 0ns
Execution capabilities
Run OpenCL kernels Yes
Run native kernels No
Device Extensions
cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics
cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics
cl_khr_byte_addressable_store cl_khr_fp64
NULL platform behavior
clGetPlatformInfo(NULL, CL_PLATFORM_NAME, ...) No platform
clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, ...) No platform
clCreateContext(NULL, ...) [default] No platform
clCreateContext(NULL, ...) [other] Success [MESA]
clCreateContextFromType(NULL, CL_DEVICE_TYPE_DEFAULT) Success (1)
Platform Name Clover
Device Name AMD Radeon R9 390 Series (AMD
HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0)
clCreateContextFromType(NULL, CL_DEVICE_TYPE_CPU) No devices found in
platform
clCreateContextFromType(NULL, CL_DEVICE_TYPE_GPU) Success (1)
Platform Name Clover
Device Name AMD Radeon R9 390 Series (AMD
HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0)
clCreateContextFromType(NULL, CL_DEVICE_TYPE_ACCELERATOR) No devices found
in platform
clCreateContextFromType(NULL, CL_DEVICE_TYPE_CUSTOM) No devices found in
platform
clCreateContextFromType(NULL, CL_DEVICE_TYPE_ALL) Success (1)
Platform Name Clover
Device Name AMD Radeon R9 390 Series (AMD
HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0)
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^ permalink raw reply [flat|nested] 9+ messages in thread
* [Bug 101594] Blender doesn't detect OpenCL with Clover
2017-06-26 10:05 [Bug 101594] Blender doesn't detect OpenCL with Clover bugzilla-daemon
2017-06-27 16:34 ` bugzilla-daemon
2017-06-27 23:24 ` bugzilla-daemon
@ 2017-07-28 3:22 ` bugzilla-daemon
2017-08-21 22:54 ` bugzilla-daemon
` (4 subsequent siblings)
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2017-07-28 3:22 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101594
Jan Vesely <jan.vesely@rutgers.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |99553
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=99553
[Bug 99553] Tracker bug for runnning OpenCL applications on Clover
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* [Bug 101594] Blender doesn't detect OpenCL with Clover
2017-06-26 10:05 [Bug 101594] Blender doesn't detect OpenCL with Clover bugzilla-daemon
` (2 preceding siblings ...)
2017-07-28 3:22 ` bugzilla-daemon
@ 2017-08-21 22:54 ` bugzilla-daemon
2017-09-10 9:24 ` bugzilla-daemon
` (3 subsequent siblings)
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2017-08-21 22:54 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 804 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=101594
Jan Vesely <jan.vesely@rutgers.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTABUG
Status|NEW |RESOLVED
--- Comment #3 from Jan Vesely <jan.vesely@rutgers.edu> ---
Blender uses whitelist of supported platform, clover is not a supported
platform.
if you run:
blender --debug-cycles
you should see message(s) like:
"Ignoring device ..., not officially supported yet"
running:
CYCLES_OPENCL_SPLIT_KERNEL_TEST=1 blender
will make clover devices visible to blender
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* [Bug 101594] Blender doesn't detect OpenCL with Clover
2017-06-26 10:05 [Bug 101594] Blender doesn't detect OpenCL with Clover bugzilla-daemon
` (3 preceding siblings ...)
2017-08-21 22:54 ` bugzilla-daemon
@ 2017-09-10 9:24 ` bugzilla-daemon
2017-09-10 16:33 ` bugzilla-daemon
` (2 subsequent siblings)
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2017-09-10 9:24 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101594
--- Comment #4 from Luke A. Guest <laguest@archeia.com> ---
Here's the output of Cycles trying to render the BMW testbench:
$ CYCLES_OPENCL_SPLIT_KERNEL_TEST=1
~/opt/blender-2.78c-linux-glibc219-x86_64/blender --debug-cycles
Read new prefs: /home/laguest/.config/blender/2.78/config/userpref.blend
found bundled python:
/home/laguest/opt/blender-2.78c-linux-glibc219-x86_64/2.78/python
I0910 10:20:49.989137 28885 blender_python.cpp:182] Debug flags initialized to:
CPU flags:
AVX2 : True
AVX : True
SSE4.1 : True
SSE3 : True
SSE2 : True
CUDA flags:
Adaptive Compile: False
OpenCL flags:
Device type : ALL
Kernel type : SPLIT
Debug : False
read blend: /home/laguest/Downloads/BMW1M-MikePan.blend
skipping driver '100*power', automatic scripts are disabled
skipping driver '90*brake', automatic scripts are disabled
skipping driver '-100*power', automatic scripts are disabled
skipping driver '-90*brake', automatic scripts are disabled
I0910 10:21:04.794803 28885 device_cuda.cpp:1363] CUEW initialization failed:
Error opening the library
I0910 10:21:04.851470 28885 device_opencl.cpp:58] CLEW initialization
succeeded.
I0910 10:21:04.851496 28885 opencl_util.cpp:741] Enumerating devices for
platform Clover.
I0910 10:21:04.851511 28885 opencl_util.cpp:802] Adding new device AMD Radeon
(TM) R9 390 Series (HAWAII / DRM 3.18.0 / 4.13.0-lg+, LLVM 6.0.0).
I0910 10:21:04.851524 28885 opencl_util.cpp:568] Forcing split kernel to use.
skipping driver '-90*brake', automatic scripts are disabled
skipping driver '90*brake', automatic scripts are disabled
skipping driver '100*power', automatic scripts are disabled
skipping driver '-100*power', automatic scripts are disabled
write exr tmp file, 1920x1080,
/tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr
I0910 10:21:23.147378 28922 util_system.cpp:77] Detected 1 CPU groups.
I0910 10:21:23.147434 28922 util_system.cpp:80] Group 0 has 8 threads.
I0910 10:21:23.147442 28922 util_task.cpp:203] Creating pool of 8 threads.
I0910 10:21:23.147922 28922 device_cpu.cpp:83] Will be using AVX kernels.
I0910 10:21:23.539211 28931 session.cpp:658] Requested features:
Experimental features: Off
Max closure count: 5
Max nodes group: 0
Nodes features: 4
Use hair: False
Use object motion: False
Use camera motion: False
Use Baking: False
Use Subsurface: False
Use Volume: False
Use Branched Integrator: False
Use Patch Evaluation: False
Use Transparent Shadows: True
I0910 10:21:23.539269 28931 svm.cpp:98] Total 28 shaders.
I0910 10:21:23.539377 28931 svm.cpp:66] Compilation summary:
Shader name: BMWSilver
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000012
Bump finalize: 0.000000
Finalize: 0.000012
Surface: 0.000006
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000007
Total: 0.000020
I0910 10:21:23.539415 28931 svm.cpp:66] Compilation summary:
Shader name: BMWWhite
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000002
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000003
Total: 0.000008
I0910 10:21:23.540022 28923 svm.cpp:66] Compilation summary:
Shader name: default_empty
Number of SVM nodes: 3
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000033
Bump finalize: 0.000000
Finalize: 0.000033
Surface: 0.000001
Bump: 0.000000
Volume: 0.000002
Displacement: 0.000001
Generate: 0.000004
Total: 0.000038
I0910 10:21:23.540033 28930 svm.cpp:66] Compilation summary:
Shader name: BMWBlue
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000041
Bump finalize: 0.000000
Finalize: 0.000041
Surface: 0.000019
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000001
Generate: 0.000021
Total: 0.000063
I0910 10:21:23.540089 28930 svm.cpp:66] Compilation summary:
Shader name: Chrome
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000004
Total: 0.000010
I0910 10:21:23.540134 28930 svm.cpp:66] Compilation summary:
Shader name: ChromeMatte
Number of SVM nodes: 12
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000009
Bump finalize: 0.000000
Finalize: 0.000009
Surface: 0.000007
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000001
Generate: 0.000009
Total: 0.000018
I0910 10:21:23.540165 28923 svm.cpp:66] Compilation summary:
Shader name: CarShell
Number of SVM nodes: 56
Peak stack usage: 16
Time (in seconds):
Finalize: 0.000019
Bump finalize: 0.000032
Finalize: 0.000051
Surface: 0.000009
Bump: 0.000021
Volume: 0.000000
Displacement: 0.000005
Generate: 0.000035
Total: 0.000103
I0910 10:21:23.540166 28930 svm.cpp:66] Compilation summary:
Shader name: Emit
Number of SVM nodes: 5
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000003
Bump finalize: 0.000000
Finalize: 0.000003
Surface: 0.000001
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000001
Total: 0.000005
I0910 10:21:23.540208 28923 svm.cpp:66] Compilation summary:
Shader name: Floor
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000006
Bump finalize: 0.000000
Finalize: 0.000006
Surface: 0.000003
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000003
Total: 0.000010
I0910 10:21:23.540241 28923 svm.cpp:66] Compilation summary:
Shader name: HeadLightAngelEye
Number of SVM nodes: 5
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000003
Bump finalize: 0.000000
Finalize: 0.000003
Surface: 0.000001
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000002
Total: 0.000005
I0910 10:21:23.540277 28923 svm.cpp:66] Compilation summary:
Shader name: HeadlightChrome
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000003
Total: 0.000009
I0910 10:21:23.540380 28928 svm.cpp:66] Compilation summary:
Shader name: BMWBlack
Number of SVM nodes: 7
Peak stack usage: 3
Time (in seconds):
Finalize: 0.000027
Bump finalize: 0.000000
Finalize: 0.000027
Surface: 0.000010
Bump: 0.000000
Volume: 0.000003
Displacement: 0.000000
Generate: 0.000013
Total: 0.000041
I0910 10:21:23.540423 28928 svm.cpp:66] Compilation summary:
Shader name: HeadLightGlass
Number of SVM nodes: 5
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000004
Bump finalize: 0.000000
Finalize: 0.000004
Surface: 0.000002
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000001
Generate: 0.000003
Total: 0.000007
I0910 10:21:23.540470 28928 svm.cpp:66] Compilation summary:
Shader name: HeadlightMatte
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000002
Displacement: 0.000000
Generate: 0.000005
Total: 0.000010
I0910 10:21:23.540510 28928 svm.cpp:66] Compilation summary:
Shader name: Interior
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000004
Total: 0.000009
I0910 10:21:23.540550 28928 svm.cpp:66] Compilation summary:
Shader name: Material
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000004
Bump finalize: 0.000000
Finalize: 0.000004
Surface: 0.000003
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000003
Total: 0.000010
I0910 10:21:23.540591 28928 svm.cpp:66] Compilation summary:
Shader name: MatteBlack
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000005
Bump finalize: 0.000000
Finalize: 0.000005
Surface: 0.000003
Bump: 0.000000
Volume: 0.000000
Displacement: 0.000000
Generate: 0.000003
Total: 0.000009
I0910 10:21:23.540637 28928 graph.cpp:619] Deduplicated 2 nodes.
I0910 10:21:23.540940 28926 constant_fold.cpp:127] Discarding closure emission.
I0910 10:21:23.540980 28929 svm.cpp:66] Compilation summary:
Shader name: BlackPlasticGrill
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000028
Bump finalize: 0.000000
Finalize: 0.000028
Surface: 0.000008
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000000
Generate: 0.000009
Total: 0.000037
I0910 10:21:23.540982 28926 svm.cpp:66] Compilation summary:
Shader name: default_light
Number of SVM nodes: 3
Peak stack usage: 0
Time (in seconds):
Finalize: 0.000042
Bump finalize: 0.000000
Finalize: 0.000042
Surface: 0.000000
Bump: 0.000000
Volume: 0.000002
Displacement: 0.000000
Generate: 0.000002
Total: 0.000047
I0910 10:21:23.541559 28925 svm.cpp:66] Compilation summary:
Shader name: BlackPlastic
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000026
Bump finalize: 0.000000
Finalize: 0.000026
Surface: 0.000006
Bump: 0.000000
Volume: 0.000001
Displacement: 0.000001
Generate: 0.000008
Total: 0.000035
I0910 10:21:23.541889 28924 svm.cpp:66] Compilation summary:
Shader name: default_surface
Number of SVM nodes: 8
Peak stack usage: 4
Time (in seconds):
Finalize: 0.000020
Bump finalize: 0.000000
Finalize: 0.000020
Surface: 0.000006
Bump: 0.000000
Volume: 0.000002
Displacement: 0.000000
Generate: 0.000008
Total: 0.000028
I0910 10:21:23.547757 28927 constant_fold.cpp:54] Folding RGB::Color to
constant (0.36948, 0.437762, 0.5).
I0910 10:21:23.547801 28927 svm.cpp:66] Compilation summary:
Shader name: default_background
Number of SVM nodes: 5
Peak stack usage: 0
Time (in seconds):
Finalize: 0.006270
Bump finalize: 0.000000
Finalize: 0.006270
Surface: 0.000002
Bump: 0.000000
Volume: 0.000003
Displacement: 0.000000
Generate: 0.000005
Total: 0.006276
I0910 10:21:23.696050 28930 svm.cpp:66] Compilation summary:
Shader name: Glass
Number of SVM nodes: 22
Peak stack usage: 10
Time (in seconds):
Finalize: 0.000019
Bump finalize: 0.000000
Finalize: 0.000019
Surface: 0.155785
Bump: 0.000000
Volume: 0.000006
Displacement: 0.000001
Generate: 0.155792
Total: 0.155811
I0910 10:21:23.696066 28925 svm.cpp:66] Compilation summary:
Shader name: TireRubber
Number of SVM nodes: 29
Peak stack usage: 8
Time (in seconds):
Finalize: 0.000012
Bump finalize: 0.000021
Finalize: 0.000033
Surface: 0.000013
Bump: 0.154389
Volume: 0.000001
Displacement: 0.000009
Generate: 0.154412
Total: 0.154462
I0910 10:21:23.696079 28926 svm.cpp:66] Compilation summary:
Shader name: Tailight
Number of SVM nodes: 13
Peak stack usage: 7
Time (in seconds):
Finalize: 0.000015
Bump finalize: 0.000000
Finalize: 0.000015
Surface: 0.154993
Bump: 0.000000
Volume: 0.000004
Displacement: 0.000001
Generate: 0.154998
Total: 0.155014
I0910 10:21:23.696072 28923 svm.cpp:66] Compilation summary:
Shader name: HeadlightGlass
Number of SVM nodes: 49
Peak stack usage: 12
Time (in seconds):
Finalize: 0.000016
Bump finalize: 0.000024
Finalize: 0.000040
Surface: 0.000017
Bump: 0.155674
Volume: 0.000001
Displacement: 0.000007
Generate: 0.155699
Total: 0.155749
I0910 10:21:23.696092 28928 svm.cpp:66] Compilation summary:
Shader name: Plate
Number of SVM nodes: 16
Peak stack usage: 10
Time (in seconds):
Finalize: 0.000030
Bump finalize: 0.000000
Finalize: 0.000030
Surface: 0.155398
Bump: 0.000000
Volume: 0.000003
Displacement: 0.000001
Generate: 0.155402
Total: 0.155432
I0910 10:21:23.696066 28931 svm.cpp:66] Compilation summary:
Shader name: Brake
Number of SVM nodes: 10
Peak stack usage: 7
Time (in seconds):
Finalize: 0.000009
Bump finalize: 0.000000
Finalize: 0.000009
Surface: 0.156577
Bump: 0.000000
Volume: 0.000006
Displacement: 0.000000
Generate: 0.156583
Total: 0.156593
I0910 10:21:23.696265 28931 device_cpu.cpp:163] Texture allocate: __svm_nodes,
6,400 bytes. (6.25K)
I0910 10:21:23.696298 28931 device_cpu.cpp:163] Texture allocate:
__shader_flag, 560 bytes. (560)
I0910 10:21:23.744199 28931 svm.cpp:144] Shader manager updated 28 shaders in
0.204922 seconds.
I0910 10:21:23.744284 28931 object.cpp:539] Total 53 objects.
I0910 10:21:23.755614 28931 device_cpu.cpp:163] Texture allocate: __objects,
10,176 bytes. (9.94K)
I0910 10:21:23.756608 28931 mesh.cpp:1964] Total 35 meshes.
I0910 10:21:23.779353 28931 device_cpu.cpp:163] Texture allocate:
__attributes_map, 5,088 bytes. (4.97K)
I0910 10:21:23.781358 28931 device_cpu.cpp:163] Texture allocate:
__attributes_float3, 4,998,896 bytes. (4.77M)
I0910 10:21:23.783200 28929 bvh_build.cpp:518] BVH build statistics:
Build time: 0.00142407
Total number of nodes: 9
Number of inner nodes: 4
Number of leaf nodes: 5
Number of unaligned nodes: 0
Allocation slop factor: 1
I0910 10:21:23.795480 28926 bvh_build.cpp:518] BVH build statistics:
Build time: 0.013649
Total number of nodes: 239
Number of inner nodes: 119
Number of leaf nodes: 120
Number of unaligned nodes: 0
Allocation slop factor: 1
I0910 10:21:23.824659 28931 bvh_build.cpp:518] BVH build statistics:
Build time: 0.0428579
Total number of nodes: 759
Number of inner nodes: 379
Number of leaf nodes: 380
Number of unaligned nodes: 0
Allocation slop factor: 1
I0910 10:21:23.959995 28923 bvh_build.cpp:518] BVH build statistics:
Build time: 0.178009
Total number of nodes: 4,009
Number of inner nodes: 2,004
Number of leaf nodes: 2,005
Number of unaligned nodes: 0
Allocation slop factor: 0.999305
I0910 10:21:24.761512 28925 bvh_build.cpp:518] BVH build statistics:
Build time: 0.976409
Total number of nodes: 37,103
Number of inner nodes: 18,551
Number of leaf nodes: 18,552
Number of unaligned nodes: 0
Allocation slop factor: 0.999624
I0910 10:21:24.784189 28924 bvh_build.cpp:518] BVH build statistics:
Build time: 0.997268
Total number of nodes: 44,175
Number of inner nodes: 22,087
Number of leaf nodes: 22,088
Number of unaligned nodes: 0
Allocation slop factor: 0.999859
I0910 10:21:24.796167 28931 mesh.cpp:2108] Objects BVH build pool statistics:
Total time: 1.014655
Tasks handled: 35
I0910 10:21:24.796219 28931 mesh.cpp:1817] Using QBVH optimization structure
I0910 10:21:24.968586 28931 bvh_build.cpp:518] BVH build statistics:
Build time: 0.158843
Total number of nodes: 116,777
Number of inner nodes: 58,388
Number of leaf nodes: 58,389
Number of unaligned nodes: 0
Allocation slop factor: 1
I0910 10:21:25.039010 28931 device_cpu.cpp:163] Texture allocate: __bvh_nodes,
6,513,408 bytes. (6.21M)
I0910 10:21:25.039044 28931 device_cpu.cpp:163] Texture allocate:
__bvh_leaf_nodes, 1,624,624 bytes. (1.55M)
I0910 10:21:25.039049 28931 device_cpu.cpp:163] Texture allocate:
__object_node, 212 bytes. (212)
I0910 10:21:25.039055 28931 device_cpu.cpp:163] Texture allocate:
__prim_tri_index, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039062 28931 device_cpu.cpp:163] Texture allocate:
__prim_tri_verts, 21,148,800 bytes. (20.17M)
I0910 10:21:25.039067 28931 device_cpu.cpp:163] Texture allocate: __prim_type,
1,762,496 bytes. (1.68M)
I0910 10:21:25.039072 28931 device_cpu.cpp:163] Texture allocate:
__prim_visibility, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039080 28931 device_cpu.cpp:163] Texture allocate: __prim_index,
1,762,496 bytes. (1.68M)
I0910 10:21:25.039085 28931 device_cpu.cpp:163] Texture allocate:
__prim_object, 1,762,496 bytes. (1.68M)
I0910 10:21:25.050101 28931 device_cpu.cpp:163] Texture allocate: __tri_shader,
1,742,616 bytes. (1.66M)
I0910 10:21:25.050128 28931 device_cpu.cpp:163] Texture allocate:
__tri_vnormal, 4,075,056 bytes. (3.89M)
I0910 10:21:25.050137 28931 device_cpu.cpp:163] Texture allocate: __tri_vindex,
6,970,464 bytes. (6.65M)
I0910 10:21:25.050143 28931 device_cpu.cpp:163] Texture allocate: __tri_patch,
1,742,616 bytes. (1.66M)
I0910 10:21:25.050150 28931 device_cpu.cpp:163] Texture allocate:
__tri_patch_uv, 2,037,528 bytes. (1.94M)
I0910 10:21:25.050171 28931 device_cpu.cpp:163] Texture allocate:
__object_flag, 212 bytes. (212)
I0910 10:21:25.050391 28924 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1026, 65,536 bytes. (64.00K)
I0910 10:21:25.054589 28931 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1028, 2,066,640 bytes. (1.97M)
I0910 10:21:25.056852 28930 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1027, 1,440,000 bytes. (1.37M)
I0910 10:21:25.057869 28926 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1024, 1,959,688 bytes. (1.87M)
I0910 10:21:25.149176 28923 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1025, 64,000,000 bytes. (61.04M)
I0910 10:21:25.149282 28931 tables.cpp:43] Total 1 lookup tables.
I0910 10:21:25.149305 28931 device_cpu.cpp:163] Texture allocate:
__lookup_table, 262,144 bytes. (256.00K)
I0910 10:21:25.149320 28931 light.cpp:820] Total 0 lights.
I0910 10:21:25.149327 28931 light.cpp:630] No effective light, ignoring points
update.
I0910 10:21:25.149363 28931 light.cpp:291] Total 12706 of light distribution
primitives.
I0910 10:21:25.149597 28931 device_cpu.cpp:163] Texture allocate:
__light_distribution, 203,312 bytes. (198.55K)
I0910 10:21:25.149610 28931 particles.cpp:102] Total 0 particle systems.
I0910 10:21:25.149623 28931 device_cpu.cpp:163] Texture allocate: __particles,
80 bytes. (80)
I0910 10:21:25.149773 28931 device_cpu.cpp:163] Texture allocate:
__sobol_directions, 36,352 bytes. (35.50K)
I0910 10:21:25.149899 28931 tables.cpp:43] Total 2 lookup tables.
I0910 10:21:25.149907 28931 device_cpu.cpp:163] Texture allocate:
__lookup_table, 266,240 bytes. (260.00K)
I0910 10:21:25.149927 28931 scene.cpp:248] System memory statistics after full
device sync:
Usage: 174,554,150 (166.47M)
Peak: 174,820,390 (166.72M)
I0910 10:23:53.928230 28922 blender_session.cpp:562] Total render time: 150.781
I0910 10:23:53.928252 28922 blender_session.cpp:563] Render time (without
synchronization): 148.778
read exr tmp file:
/tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr
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* [Bug 101594] Blender doesn't detect OpenCL with Clover
2017-06-26 10:05 [Bug 101594] Blender doesn't detect OpenCL with Clover bugzilla-daemon
` (4 preceding siblings ...)
2017-09-10 9:24 ` bugzilla-daemon
@ 2017-09-10 16:33 ` bugzilla-daemon
2017-09-10 18:17 ` bugzilla-daemon
2017-09-10 23:28 ` bugzilla-daemon
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2017-09-10 16:33 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101594
--- Comment #5 from Jan Vesely <jan.vesely@rutgers.edu> ---
anything specific you wanted to highlight?
It does detect your GPU:
> I0910 10:21:04.851496 28885 opencl_util.cpp:741] Enumerating devices for platform Clover.
> I0910 10:21:04.851511 28885 opencl_util.cpp:802] Adding new device AMD Radeon (TM) R9 390 Series (HAWAII / DRM 3.18.0 / 4.13.0-lg+, LLVM 6.0.0).
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^ permalink raw reply [flat|nested] 9+ messages in thread
* [Bug 101594] Blender doesn't detect OpenCL with Clover
2017-06-26 10:05 [Bug 101594] Blender doesn't detect OpenCL with Clover bugzilla-daemon
` (5 preceding siblings ...)
2017-09-10 16:33 ` bugzilla-daemon
@ 2017-09-10 18:17 ` bugzilla-daemon
2017-09-10 23:28 ` bugzilla-daemon
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2017-09-10 18:17 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101594
--- Comment #6 from Luke A. Guest <laguest@archeia.com> ---
While it does render, it's not a perfect render, there are "dithered" areas
which should not be there and which should be smooth colour.
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* [Bug 101594] Blender doesn't detect OpenCL with Clover
2017-06-26 10:05 [Bug 101594] Blender doesn't detect OpenCL with Clover bugzilla-daemon
` (6 preceding siblings ...)
2017-09-10 18:17 ` bugzilla-daemon
@ 2017-09-10 23:28 ` bugzilla-daemon
7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon @ 2017-09-10 23:28 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=101594
--- Comment #7 from Jan Vesely <jan.vesely@rutgers.edu> ---
(In reply to Luke A. Guest from comment #6)
> While it does render, it's not a perfect render, there are "dithered" areas
> which should not be there and which should be smooth colour.
it's surprising that it completed given bug #102009 on a very similar hw.
either way it is a different bug.
please open a new bug report if it hasn't been reported yet.
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