From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101596] Blender renders black UI elements
Date: Wed, 05 Jul 2017 03:22:00 +0000
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Date: Wed, 5 Jul 2017 03:22:00 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101596
--- Comment #4 from Matias N. Goldberg ---
+1
I get this error too.
This bug is NOT https://bugs.freedesktop.org/show_bug.cgi?id=3D97059 which =
gets
fixed by either using DRI2 or selecting Triple Buffer in Blender.
This error started after I pulled latest git; and a faster way to reproduce=
it
is to simply click on the Materials pane; where automatically everything st=
arts
going wrong within Blender.
I tried debugging the problem but came out short. My guess was either in the
vertex shader's key.clamp_color would become true for the same variant wher=
e it
used to be false, or that the same would happen in the pixel shader with
clamp_color/persample_shading/ati_fs/external (i.e. test if any of
st_fp_variant_key members changed but the same variant was being used).
However all shaders appear to be using consistent settings, which leaves me
puzzled.
As Sebastian Parborg, undoing the changes "st_update_fp" fixes the problem.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14992249201.7cbEdd3.29226
Date: Wed, 5 Jul 2017 03:22:00 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 4
on bug 10159=
6
from Matias N. Goldberg
+1
I get this error too.
This bug is NOT https://bugs.freedesktop.org/show_bug.c=
gi?id=3D97059 which gets
fixed by either using DRI2 or selecting Triple Buffer in Blender.
This error started after I pulled latest git; and a faster way to reproduce=
it
is to simply click on the Materials pane; where automatically everything st=
arts
going wrong within Blender.
I tried debugging the problem but came out short. My guess was either in the
vertex shader's key.clamp_color would become true for the same variant wher=
e it
used to be false, or that the same would happen in the pixel shader with
clamp_color/persample_shading/ati_fs/external (i.e. test if any of
st_fp_variant_key members changed but the same variant was being used).
However all shaders appear to be using consistent settings, which leaves me
puzzled.
As Sebastian Parborg, undoing the changes "st_update_fp" fixes th=
e problem.
You are receiving this mail because:
- You are the assignee for the bug.
=
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