From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101596] Blender renders black UI elements Date: Wed, 05 Jul 2017 03:22:00 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1309247925==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id AF56A89EEB for ; Wed, 5 Jul 2017 03:22:00 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1309247925== Content-Type: multipart/alternative; boundary="14992249201.7cbEdd3.29226"; charset="UTF-8" --14992249201.7cbEdd3.29226 Date: Wed, 5 Jul 2017 03:22:00 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101596 --- Comment #4 from Matias N. Goldberg --- +1 I get this error too. This bug is NOT https://bugs.freedesktop.org/show_bug.cgi?id=3D97059 which = gets fixed by either using DRI2 or selecting Triple Buffer in Blender. This error started after I pulled latest git; and a faster way to reproduce= it is to simply click on the Materials pane; where automatically everything st= arts going wrong within Blender. I tried debugging the problem but came out short. My guess was either in the vertex shader's key.clamp_color would become true for the same variant wher= e it used to be false, or that the same would happen in the pixel shader with clamp_color/persample_shading/ati_fs/external (i.e. test if any of st_fp_variant_key members changed but the same variant was being used). However all shaders appear to be using consistent settings, which leaves me puzzled. As Sebastian Parborg, undoing the changes "st_update_fp" fixes the problem. --=20 You are receiving this mail because: You are the assignee for the bug.= --14992249201.7cbEdd3.29226 Date: Wed, 5 Jul 2017 03:22:00 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 4 on bug 10159= 6 from Matias N. Goldberg
+1
I get this error too.

This bug is NOT https://bugs.freedesktop.org/show_bug.c=
gi?id=3D97059 which gets
fixed by either using DRI2 or selecting Triple Buffer in Blender.

This error started after I pulled latest git; and a faster way to reproduce=
 it
is to simply click on the Materials pane; where automatically everything st=
arts
going wrong within Blender.

I tried debugging the problem but came out short. My guess was either in the
vertex shader's key.clamp_color would become true for the same variant wher=
e it
used to be false, or that the same would happen in the pixel shader with
clamp_color/persample_shading/ati_fs/external (i.e. test if any of
st_fp_variant_key members changed but the same variant was being used).

However all shaders appear to be using consistent settings, which leaves me
puzzled.

As Sebastian Parborg, undoing the changes "st_update_fp" fixes th=
e problem.


You are receiving this mail because:
  • You are the assignee for the bug.
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