From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101596] Blender renders black UI elements
Date: Mon, 26 Jun 2017 12:18:36 +0000
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Date: Mon, 26 Jun 2017 12:18:36 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D101596
Bug ID: 101596
Summary: Blender renders black UI elements
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: darkdefende@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 132251
--> https://bugs.freedesktop.org/attachment.cgi?id=3D132251&action=3Dedit
glxinfo output
It seems like a recent change to llvm or mesa broke blender on radeonsi. It
works fine with llvm 4 and mesa 17.1.3.
Steps to reproduce:
1. Open the blender default cube scene.
2. Open the "N" panel by pressing N while your mouse cursor is in the 3d vi=
ew.
3. Scroll down to the "Shading" tab and check "Matcap"
4. Now UI elements becomes black (and more and more will become black as you
use the program)
See the attached screenshots
I should also point out that it is not only matcaps that triggers this.
However, it is the fastest way to trigger this.
I have attached the output of glxinfo.
BTW, there is also a other long standing problem where you have to use trip=
ple
buffering in blender with radeonsi or the UI is messed up. I didn't find any
bug for this either, but it has been a problem for a long time so I don't k=
now
if this is known?
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14984795160.DFCaeA58B.13499
Date: Mon, 26 Jun 2017 12:18:36 +0000
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Auto-Submitted: auto-generated
| Bug ID |
101596
|
| Summary |
Blender renders black UI elements
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
darkdefende@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 132251 [details]
glxinfo output
It seems like a recent change to llvm or mesa broke blender on radeonsi. It
works fine with llvm 4 and mesa 17.1.3.
Steps to reproduce:
1. Open the blender default cube scene.
2. Open the "N" panel by pressing N while your mouse cursor is in=
the 3d view.
3. Scroll down to the "Shading" tab and check "Matcap"
4. Now UI elements becomes black (and more and more will become black as you
use the program)
See the attached screenshots
I should also point out that it is not only matcaps that triggers this.
However, it is the fastest way to trigger this.
I have attached the output of glxinfo.
BTW, there is also a other long standing problem where you have to use trip=
ple
buffering in blender with radeonsi or the UI is messed up. I didn't find any
bug for this either, but it has been a problem for a long time so I don't k=
now
if this is known?
You are receiving this mail because:
- You are the assignee for the bug.
=
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