From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101596] Blender renders black UI elements Date: Mon, 26 Jun 2017 12:18:36 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1090660276==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 3F3C289E0D for ; Mon, 26 Jun 2017 12:18:36 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1090660276== Content-Type: multipart/alternative; boundary="14984795160.DFCaeA58B.13499"; charset="UTF-8" --14984795160.DFCaeA58B.13499 Date: Mon, 26 Jun 2017 12:18:36 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101596 Bug ID: 101596 Summary: Blender renders black UI elements Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: darkdefende@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 132251 --> https://bugs.freedesktop.org/attachment.cgi?id=3D132251&action=3Dedit glxinfo output It seems like a recent change to llvm or mesa broke blender on radeonsi. It works fine with llvm 4 and mesa 17.1.3. Steps to reproduce: 1. Open the blender default cube scene. 2. Open the "N" panel by pressing N while your mouse cursor is in the 3d vi= ew. 3. Scroll down to the "Shading" tab and check "Matcap" 4. Now UI elements becomes black (and more and more will become black as you use the program) See the attached screenshots I should also point out that it is not only matcaps that triggers this. However, it is the fastest way to trigger this. I have attached the output of glxinfo. BTW, there is also a other long standing problem where you have to use trip= ple buffering in blender with radeonsi or the UI is messed up. I didn't find any bug for this either, but it has been a problem for a long time so I don't k= now if this is known? --=20 You are receiving this mail because: You are the assignee for the bug.= --14984795160.DFCaeA58B.13499 Date: Mon, 26 Jun 2017 12:18:36 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 101596
Summary Blender renders black UI elements
Product Mesa
Version git
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter darkdefende@gmail.com
QA Contact dri-devel@lists.freedesktop.org

Created attachment 132251 [details]
glxinfo output

It seems like a recent change to llvm or mesa broke blender on radeonsi. It
works fine with llvm 4 and mesa 17.1.3.

Steps to reproduce:

1. Open the blender default cube scene.

2. Open the "N" panel by pressing N while your mouse cursor is in=
 the 3d view.

3. Scroll down to the "Shading" tab and check "Matcap"

4. Now UI elements becomes black (and more and more will become black as you
use the program)

See the attached screenshots

I should also point out that it is not only matcaps that triggers this.
However, it is the fastest way to trigger this.

I have attached the output of glxinfo.

BTW, there is also a other long standing problem where you have to use trip=
ple
buffering in blender with radeonsi or the UI is messed up. I didn't find any
bug for this either, but it has been a problem for a long time so I don't k=
now
if this is known?


You are receiving this mail because:
  • You are the assignee for the bug.
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