From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101731] System freeze with AMDGPU when playing The Witcher 3 Date: Sun, 13 Aug 2017 22:49:09 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1032192313==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id BAB6B896DD for ; Sun, 13 Aug 2017 22:49:09 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1032192313== Content-Type: multipart/alternative; boundary="15026645492.6FE1.20472"; charset="UTF-8" --15026645492.6FE1.20472 Date: Sun, 13 Aug 2017 22:49:09 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101731 --- Comment #29 from Shmerl --- (In reply to Samuel Pitoiset from comment #27) > An apitrace that reproduces the issue would be very useful. See the trace here: https://ufile.io/i6czx It's using Wine 2.14 with these patches: dark ground patch and: ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-Copy_Resource_Typeless xaudio2-get_al_format And commented out portion that checks for GLX_OML_sync_control (as per recommendation from J=C3=B3zef Kucia in the wine bug, since apitrace chokes= on GLX_OML_sync_control). However, while it freezes the system when the game is run on its own in the above configuration, when it's being traced, the freeze doesn't happen. Anyway, this will probably be of interest to find some issue in Mesa / amdg= pu, but otherwise, I figured out that the freeze is gone if Wine is built skipp= ing this patchset: wined3d-Copy_Resource_Typeless. --=20 You are receiving this mail because: You are the assignee for the bug.= --15026645492.6FE1.20472 Date: Sun, 13 Aug 2017 22:49:09 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 29 on bug 10173= 1 from = Shmerl
(In reply to Samuel Pitoiset from comment #27)
> An apitrace that reproduces the issue would be v=
ery useful.

See the trace here: https://ufile.io/i6c=
zx

It's using Wine 2.14 with these patches: dark ground patch and:

ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz
wined3d-Copy_Resource_Typeless xaudio2-get_al_format

And commented out portion that checks for GLX_OML_sync_control (as per
recommendation from J=C3=B3zef Kucia in the wine bug, since apitrace chokes=
 on
GLX_OML_sync_control).

However, while it freezes the system when the game is run on its own in the
above configuration, when it's being traced, the freeze doesn't happen.

Anyway, this will probably be of interest to find some issue in Mesa / amdg=
pu,
but otherwise, I figured out that the freeze is gone if Wine is built skipp=
ing
this patchset: wined3d-Copy_Resource_Typeless.


You are receiving this mail because:
  • You are the assignee for the bug.
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