From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101731] System freeze with AMDGPU when playing The Witcher 3
(GOG GOTY)
Date: Wed, 20 Sep 2017 09:36:11 +0000
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Date: Wed, 20 Sep 2017 09:36:11 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D101731
--- Comment #64 from Samuel Pitoiset ---
See the attached trace from
https://bugs.freedesktop.org/show_bug.cgi?id=3D102797, it reproduces the sa=
me
issue.
So, basically the issue is that wine fails to set the transform feedback
varyings in some situations, this explains why the following message is
reported "fixme:d3d_shader:shader_glsl_generate_transform_feedback_varyings
Unsupported component range 2-2.". Then, the GPU will hang later on because=
it
will read garbage from a TFB buffer.
About TW3, I think that game uses TFB in some scenarios, I don't know why a=
nd
when, maybe it's based on some occlusion queries or some time constraints?
Either way, this might explain why TFB is not used when tracing with apitra=
ce
or when using "GALLIUM_DDEBUG=3D800" which will flush and wait 800ms after =
every
draw call.
The attached patches should workaround both issues (TW3 and Superposition),=
but
wine has to be fixed here.
Please, let the bug open until it's really fixed.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Wed, 20 Sep 2017 09:36:11 +0000
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Auto-Submitted: auto-generated
Comme=
nt # 64
on bug 10173=
1
from Samuel Pitoiset
See the attached trace from
https://bugs.freedesktop.org/show_bug.=
cgi?id=3D102797, it reproduces the same
issue.
So, basically the issue is that wine fails to set the transform feedback
varyings in some situations, this explains why the following message is
reported "fixme:d3d_shader:shader_glsl_generate_transform_feedback_var=
yings
Unsupported component range 2-2.". Then, the GPU will hang later on be=
cause it
will read garbage from a TFB buffer.
About TW3, I think that game uses TFB in some scenarios, I don't know why a=
nd
when, maybe it's based on some occlusion queries or some time constraints?
Either way, this might explain why TFB is not used when tracing with apitra=
ce
or when using "GALLIUM_DDEBUG=3D800" which will flush and wait 80=
0ms after every
draw call.
The attached patches should workaround both issues (TW3 and Superposition),=
but
wine has to be fixed here.
Please, let the bug open until it's really fixed.
You are receiving this mail because:
- You are the assignee for the bug.
=
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