From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101731] System freeze with AMDGPU when playing The Witcher 3 Date: Tue, 15 Aug 2017 02:58:32 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1419734025==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id E79746E292 for ; Tue, 15 Aug 2017 02:58:31 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1419734025== Content-Type: multipart/alternative; boundary="15027659110.3A21eDD.20068"; charset="UTF-8" --15027659110.3A21eDD.20068 Date: Tue, 15 Aug 2017 02:58:31 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101731 --- Comment #31 from Shmerl --- (In reply to Samuel Pitoiset from comment #27) > An apitrace that reproduces the issue would be very useful. I uploaded another trace: https://ufile.io/9z5yc It's a problematic area (Devil's Pit) which hangs the game even when the Ve= len intro works. It doesn't hang when traced, but hangs quite reliably without = it when you just turn camera around. Also, due to very intensive load, it's ha= rd to record the trace - everything moves very slowly. I compressed it with pixz, so you can decompress it faster as well (pixz -d= ). It's compatible with regular xz if anything. --=20 You are receiving this mail because: You are the assignee for the bug.= --15027659110.3A21eDD.20068 Date: Tue, 15 Aug 2017 02:58:31 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 31 on bug 10173= 1 from = Shmerl
(In reply to Samuel Pitoiset from comment #27)
> An apitrace that reproduces the issue would be v=
ery useful.

I uploaded another trace: https://ufile.=
io/9z5yc

It's a problematic area (Devil's Pit) which hangs the game even when the Ve=
len
intro works. It doesn't hang when traced, but hangs quite reliably without =
it
when you just turn camera around. Also, due to very intensive load, it's ha=
rd
to record the trace - everything moves very slowly.

I compressed it with pixz, so you can decompress it faster as well (pixz -d=
).
It's compatible with regular xz if anything.


You are receiving this mail because:
  • You are the assignee for the bug.
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