From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101731] System freeze with AMDGPU when playing The Witcher 3
Date: Thu, 13 Jul 2017 09:55:06 +0000
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Date: Thu, 13 Jul 2017 09:55:06 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101731
--- Comment #13 from Philipp =C3=9Cberbacher ---
(In reply to Shmerl from comment #12)
> May be I'm doing somethin wrong. I tried to record a trace (using Mesa bu=
ilt
> from source which I load using a script).
>=20
> I recorded a small amount - starting menu first, but when replaying it, I
> get black screen and such:
>=20
> 2127496 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 12163492=
9,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1228
> 2127496: warning: unsupported glXSwapBuffersMscOML call
> 2128642 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 12163492=
9,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1229
> 2128642: warning: unsupported glXSwapBuffersMscOML call
> 2130677 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 12163492=
9,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1230
> 2130677: warning: unsupported glXSwapBuffersMscOML call
> 2131778 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 12163492=
9,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1231
> 2131778: warning: unsupported glXSwapBuffersMscOML call
> 2133839 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 12163492=
9,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1232
> 2133839: warning: unsupported glXSwapBuffersMscOML call
> 2136933 @3 glXCreateWindow(dpy =3D 0x7cb2f3b0, config =3D 0x7cc82380, win=
=3D
> 127926276, attribList =3D {}) =3D 121634992
> 2136933: warning: unsupported glXCreateWindow call
> Rendered 0 frames in 6.86555 secs, average of 0 fps
>=20
> So not sure if full trace would be useful until it will actually show
> anything.
I've gotten the black screen in my replay-attempts too, but I guess that is
normal. Otherwise the replay would require all the textures and whatnot.
Does your replay trigger the freeze (mine did not)? Maybe you can upload the
trace?
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14999397060.af523.10562
Date: Thu, 13 Jul 2017 09:55:06 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 13
on bug 10173=
1
from Philipp =C3=9Cberbacher
(In reply to Shmerl from comment #12)
> May be I'm doing somethin wrong. I tried to reco=
rd a trace (using Mesa built
> from source which I load using a script).
>=20
> I recorded a small amount - starting menu first, but when replaying it=
, I
> get black screen and such:
>=20
> 2127496 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 1=
21634929,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1228
> 2127496: warning: unsupported glXSwapBuffersMscOML call
> 2128642 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 1=
21634929,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1229
> 2128642: warning: unsupported glXSwapBuffersMscOML call
> 2130677 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 1=
21634929,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1230
> 2130677: warning: unsupported glXSwapBuffersMscOML call
> 2131778 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 1=
21634929,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1231
> 2131778: warning: unsupported glXSwapBuffersMscOML call
> 2133839 @3 glXSwapBuffersMscOML(dpy =3D 0x7cb2f3b0, drawable =3D 1=
21634929,
> target_msc =3D 0, divisor =3D 0, remainder =3D 0) =3D 1232
> 2133839: warning: unsupported glXSwapBuffersMscOML call
> 2136933 @3 glXCreateWindow(dpy =3D 0x7cb2f3b0, config =3D 0x7cc823=
80, win =3D
> 127926276, attribList =3D {}) =3D 121634992
> 2136933: warning: unsupported glXCreateWindow call
> Rendered 0 frames in 6.86555 secs, average of 0 fps
>=20
> So not sure if full trace would be useful until it will actually show
> anything.
I've gotten the black screen in my replay-attempts too, but I guess that is
normal. Otherwise the replay would require all the textures and whatnot.
Does your replay trigger the freeze (mine did not)? Maybe you can upload the
trace?
You are receiving this mail because:
- You are the assignee for the bug.
=
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