From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101731] System freeze with AMDGPU when playing The Witcher 3 (GOG GOTY) Date: Mon, 20 Nov 2017 10:42:50 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1777703591==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 0D0E06E176 for ; Mon, 20 Nov 2017 10:42:51 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1777703591== Content-Type: multipart/alternative; boundary="15111745710.d3cA9DC4.16896"; charset="UTF-8" --15111745710.d3cA9DC4.16896 Date: Mon, 20 Nov 2017 10:42:51 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101731 Christian K=C3=B6nig changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #84 from Christian K=C3=B6nig --- Guys please keep in mind that GPUs are programmable processors. So when an application sends an shader with an infinity loop to the driver there is absolutely nothing the driver Mesa stack can do about that. As Jozef correctly pointed out the best thing we can do is resetting the GPU after a timeout, but that is really complex and doesn't work all the time. Anyway closing this bug since the original issue is fixed. --=20 You are receiving this mail because: You are the assignee for the bug.= --15111745710.d3cA9DC4.16896 Date: Mon, 20 Nov 2017 10:42:51 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated Christian K=C3=B6nig changed bug 10173= 1
What Removed Added
Status RESOLVED CLOSED

Comme= nt # 84 on bug 10173= 1 from Christian K=C3= =B6nig
Guys please keep in mind that GPUs are programmable processors.

So when an application sends an shader with an infinity loop to the driver
there is absolutely nothing the driver Mesa stack can do about that.

As Jozef correctly pointed out the best thing we can do is resetting the GPU
after a timeout, but that is really complex and doesn't work all the time.

Anyway closing this bug since the original issue is fixed.


You are receiving this mail because:
  • You are the assignee for the bug.
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