From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101739] An issue with alpha-to-coverage handling is causing
Arma 3 64-bit Linux port to render trees incorrectly
Date: Sun, 16 Jul 2017 00:25:56 +0000
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Date: Sun, 16 Jul 2017 00:25:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101739
--- Comment #1 from Roland Scheidegger ---
My naive conclusion from the description would be that the hw is doing earl=
yz
optimizations when it shouldn't (so, the depth updates happen before the fi=
nal
sample mask modified by the alpha value is known).
The driver doesn't set if early z is enabled directly, since it just sets
EARLY_Z_THEN_LATE_Z most of the time, and the hw should figure out if early=
z
is possible (taking into account all state), otherwise use late z.
If that's the case, then overriding the Z_ORDER to LATE_Z for the
db_shader_control value might be necessary in this case.
But that's just a guess, I could be completely wrong here - I've got only a
very rough idea of radeonsi hw and driver...
--=20
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You are the assignee for the bug.=
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Date: Sun, 16 Jul 2017 00:25:56 +0000
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Auto-Submitted: auto-generated
Commen=
t # 1
on bug 10173=
9
from Roland Scheidegger
My naive conclusion from the description would be that the hw =
is doing earlyz
optimizations when it shouldn't (so, the depth updates happen before the fi=
nal
sample mask modified by the alpha value is known).
The driver doesn't set if early z is enabled directly, since it just sets
EARLY_Z_THEN_LATE_Z most of the time, and the hw should figure out if early=
z
is possible (taking into account all state), otherwise use late z.
If that's the case, then overriding the Z_ORDER to LATE_Z for the
db_shader_control value might be necessary in this case.
But that's just a guess, I could be completely wrong here - I've got only a
very rough idea of radeonsi hw and driver...
You are receiving this mail because:
- You are the assignee for the bug.
=
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