From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly Date: Tue, 10 Apr 2018 20:52:17 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0981213824==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 3FBC76E4E6 for ; Tue, 10 Apr 2018 20:52:17 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0981213824== Content-Type: multipart/alternative; boundary="15233935371.D7De.24078" Content-Transfer-Encoding: 7bit --15233935371.D7De.24078 Date: Tue, 10 Apr 2018 20:52:17 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101739 --- Comment #11 from Marek Ol=C5=A1=C3=A1k --- If "glsl_correct_derivatives_after_discard=3Dtrue" fixes it, it's not an alpha-to-coverage issue. It's a problem with the use of discard in GLSL. There is no difference in alpha-to-coverage behavior between DX and GL. Make sure you have this fix: https://cgit.freedesktop.org/mesa/mesa/commit/?id=3Df222cfww3c6d6fc5d9dee37= 42d20aa77cfff9c39f8 If there is a difference between DX and GL, the GL specification can be corrected or a new GL extension can be added for the DX behavior. --=20 You are receiving this mail because: You are the assignee for the bug.= --15233935371.D7De.24078 Date: Tue, 10 Apr 2018 20:52:17 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 11 on bug 10173= 9 from Marek Ol=C5=A1=C3=A1k
If "glsl_correct_derivatives_after_discard=3Dtrue" f=
ixes it, it's not an
alpha-to-coverage issue. It's a problem with the use of discard in GLSL.

There is no difference in alpha-to-coverage behavior between DX and GL. Make
sure you have this fix:
https://cgit.freedesktop.org/mesa/mesa/comm=
it/?id=3Df222cfww3c6d6fc5d9dee3742d20aa77cfff9c39f8

If there is a difference between DX and GL, the GL specification can be
corrected or a new GL extension can be added for the DX behavior.


You are receiving this mail because:
  • You are the assignee for the bug.
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