From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101749] sclk scales badly in war thunder
Date: Tue, 11 Jul 2017 01:33:07 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D101749
Bug ID: 101749
Summary: sclk scales badly in war thunder
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: higuita@gmx.net
QA Contact: dri-devel@lists.freedesktop.org
When playing with war thunder and running radeon-profile on a A10-7850k and=
a
RX480, i notice that the GPU sclk scales from 300MHz to about 320-420MHz ...
very far from the max of 1.3GHz.
The GPU load is always low, about 20-30%, but if i manually increase the sc=
lk
to the max, i get a performance increase of about 40% and the GPU load is s=
till
about the same... i found that the GPU running above about 600-700MHz, i get
almost no performance increase... but the 300-400MHz is too low.
So for this game, amdgpu/radeonsi is not scaling as it should, probably the
game engine do not help. As far as i know, the game is mostly OpenGL 3.2, to
keep compatibility higher with older cards, if it matters.
I'm using kernel 4.12 and mesa-git 4db72852a16fc4a2a559255f9965e1d02e4f2b9c,
llvm 4.0.1 , on a slackware 64.
The game is free and have benchmark included, so anyone can test it.
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| Bug ID |
101749
|
| Summary |
sclk scales badly in war thunder
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
higuita@gmx.net
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
When playing with war thunder and running radeon-profile on a =
A10-7850k and a
RX480, i notice that the GPU sclk scales from 300MHz to about 320-420MHz ...
very far from the max of 1.3GHz.
The GPU load is always low, about 20-30%, but if i manually increase the sc=
lk
to the max, i get a performance increase of about 40% and the GPU load is s=
till
about the same... i found that the GPU running above about 600-700MHz, i get
almost no performance increase... but the 300-400MHz is too low.
So for this game, amdgpu/radeonsi is not scaling as it should, probably the
game engine do not help. As far as i know, the game is mostly OpenGL 3.2, to
keep compatibility higher with older cards, if it matters.
I'm using kernel 4.12 and mesa-git 4db72852a16fc4a2a559255f9965e1d02e4f2b9c,
llvm 4.0.1 , on a slackware 64.
The game is free and have benchmark included, so anyone can test it.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101749] sclk scales badly in war thunder
Date: Tue, 11 Jul 2017 16:00:30 +0000
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--- Comment #1 from Christoph Haag ---
Possibly the same as bug 100742 which is very visible with SteamVR.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101749] sclk scales badly in war thunder
Date: Fri, 29 Sep 2017 00:36:33 +0000
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--- Comment #2 from higuita@gmx.net ---
a apitrace link in https://bugs.freedesktop.org/show_bug.cgi?id=3D101978#c5=
may
help test this.
talking with other people, looks like amdgpu and war thunder are performing
badly in several GPUs, if not all of then
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101749] sclk scales badly in war thunder
Date: Tue, 25 Jun 2019 01:10:30 +0000
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Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #3 from Timothy Arceri ---
Reports from bug 100742 are that this issue has improved with recent kernel
updates. Can you confirm is this is still an issue?
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changed
bug 10174=
9
| What |
Removed |
Added |
| Status |
NEW
|
NEEDINFO
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101749] sclk scales badly in war thunder
Date: Sun, 30 Jun 2019 13:42:30 +0000
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higuita@gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from higuita@gmx.net ---
war thunder game downgraded the existent opengl4 engine (used only by linu=
x)
to opengl3 (share with macosx), to free resources to develop the vulkan
version, so i can't test anymore the same setup...
... but testing with the current oepngl3 version, sclk jumps to the max
frequency when the game is running, so i would say that this really improve=
d a
lot in recent kernels
i'm using right now kernel 5.1.x kernel and mesa 19.1.1
So this can probably be closed
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higuita@gmx.net
changed
bug 10174=
9
| What |
Removed |
Added |
| Status |
NEEDINFO
|
RESOLVED
|
| Resolution |
---
|
FIXED
|
Commen=
t # 4
on bug 10174=
9
from higuita@gmx.net
war thunder game downgraded the existent opengl4 engine (used=
only by linux)
to opengl3 (share with macosx), to free resources to develop the vulkan
version, so i can't test anymore the same setup...
... but testing with the current oepngl3 version, sclk jumps to the max
frequency when the game is running, so i would say that this really improve=
d a
lot in recent kernels
i'm using right now kernel 5.1.x kernel and mesa 19.1.1
So this can probably be closed
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