From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101976] glmark2 random blank or background only screen freeze
over mesa3d 17.1 and 17.3 with radeon rx550 AMD POLARIS12
Date: Fri, 25 Aug 2017 02:44:13 +0000
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Date: Fri, 25 Aug 2017 02:44:13 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101976
--- Comment #9 from Pablo Estigarribia ---
On latest test th glmark2 passed but changing dpm from auto to high with:=20
echo "high" > /sys/class/drm/card0/device/power_dpm_force_performance_level
as root.=20
glmark2
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
glmark2 2014.03
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD POLARIS12 (DRM 3.15.0 /
4.12.8-300.fc26.x86_64, LLVM 4.0.0)
GL_VERSION: 3.0 Mesa 17.1.7
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
[build] use-vbo=3Dfalse: FPS: 3486 FrameTime: 0.287 ms
[build] use-vbo=3Dtrue: FPS: 5095 FrameTime: 0.196 ms
[texture] texture-filter=3Dnearest: FPS: 4927 FrameTime: 0.203 ms
[texture] texture-filter=3Dlinear: FPS: 5014 FrameTime: 0.199 ms
[texture] texture-filter=3Dmipmap: FPS: 4899 FrameTime: 0.204 ms
[shading] shading=3Dgouraud: FPS: 4960 FrameTime: 0.202 ms
[shading] shading=3Dblinn-phong-inf: FPS: 4979 FrameTime: 0.201 ms
[shading] shading=3Dphong: FPS: 4945 FrameTime: 0.202 ms
[shading] shading=3Dcel: FPS: 4880 FrameTime: 0.205 ms
[bump] bump-render=3Dhigh-poly: FPS: 5064 FrameTime: 0.197 ms
[bump] bump-render=3Dnormals: FPS: 4824 FrameTime: 0.207 ms
[bump] bump-render=3Dheight: FPS: 4688 FrameTime: 0.213 ms
[effect2d] kernel=3D0,1,0;1,-4,1;0,1,0;: FPS: 5140 FrameTime: 0.195 ms
[effect2d] kernel=3D1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3688 FrameTime: 0.=
271 ms
[pulsar] light=3Dfalse:quads=3D5:texture=3Dfalse: FPS: 4306 FrameTime: 0.23=
2 ms
[desktop] blur-radius=3D5:effect=3Dblur:passes=3D1:separable=3Dtrue:windows=
=3D4: FPS:
2557 FrameTime: 0.391 ms
[desktop] effect=3Dshadow:windows=3D4: FPS: 2273 FrameTime: 0.440 ms
[buffer]
columns=3D200:interleave=3Dfalse:update-dispersion=3D0.9:update-fraction=3D=
0.5:update-method=3Dmap:
FPS: 557 FrameTime: 1.795 ms
[buffer]
columns=3D200:interleave=3Dfalse:update-dispersion=3D0.9:update-fraction=3D=
0.5:update-method=3Dsubdata:
FPS: 779 FrameTime: 1.284 ms
[buffer]
columns=3D200:interleave=3Dtrue:update-dispersion=3D0.9:update-fraction=3D0=
.5:update-method=3Dmap:
FPS: 636 FrameTime: 1.572 ms
[ideas] speed=3Dduration: FPS: 1468 FrameTime: 0.681 ms
[jellyfish] : FPS: 3937 FrameTime: 0.254 ms
[terrain] : FPS: 636 FrameTime: 1.572 ms
[shadow] : FPS: 3587 FrameTime: 0.279 ms
[refract] : FPS: 1310 FrameTime: 0.763 ms
[conditionals] fragment-steps=3D0:vertex-steps=3D0: FPS: 4893 FrameTime: 0.=
204 ms
[conditionals] fragment-steps=3D5:vertex-steps=3D0: FPS: 4779 FrameTime: 0.=
209 ms
[conditionals] fragment-steps=3D0:vertex-steps=3D5: FPS: 4807 FrameTime: 0.=
208 ms
[function] fragment-complexity=3Dlow:fragment-steps=3D5: FPS: 4830 FrameTim=
e: 0.207
ms
[function] fragment-complexity=3Dmedium:fragment-steps=3D5: FPS: 4475 Frame=
Time:
0.223 ms
[loop] fragment-loop=3Dfalse:fragment-steps=3D5:vertex-steps=3D5: FPS: 4424
FrameTime: 0.226 ms
[loop] fragment-steps=3D5:fragment-uniform=3Dfalse:vertex-steps=3D5: FPS: 4=
343
FrameTime: 0.230 ms
[loop] fragment-steps=3D5:fragment-uniform=3Dtrue:vertex-steps=3D5: FPS: 44=
41
FrameTime: 0.225 ms
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
glmark2 Score: 3806=20
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD POLARIS12 (DRM 3.15.0 /
4.12.8-300.fc26.x86_64, LLVM 4.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.7
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15036290530.caC10.21912
Date: Fri, 25 Aug 2017 02:44:13 +0000
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Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 9
on bug 10197=
6
from Pablo Estigarribia
On latest test th glmark2 passed but changing dpm from auto to=
high with:=20
echo "high" > /sys/class/drm/card0/device/power_dpm_force_perf=
ormance_level
as root.=20
glmark2
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
glmark2 2014.03
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD POLARIS12 (DRM 3.15.0 /
4.12.8-300.fc26.x86_64, LLVM 4.0.0)
GL_VERSION: 3.0 Mesa 17.1.7
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
[build] use-vbo=3Dfalse: FPS: 3486 FrameTime: 0.287 ms
[build] use-vbo=3Dtrue: FPS: 5095 FrameTime: 0.196 ms
[texture] texture-filter=3Dnearest: FPS: 4927 FrameTime: 0.203 ms
[texture] texture-filter=3Dlinear: FPS: 5014 FrameTime: 0.199 ms
[texture] texture-filter=3Dmipmap: FPS: 4899 FrameTime: 0.204 ms
[shading] shading=3Dgouraud: FPS: 4960 FrameTime: 0.202 ms
[shading] shading=3Dblinn-phong-inf: FPS: 4979 FrameTime: 0.201 ms
[shading] shading=3Dphong: FPS: 4945 FrameTime: 0.202 ms
[shading] shading=3Dcel: FPS: 4880 FrameTime: 0.205 ms
[bump] bump-render=3Dhigh-poly: FPS: 5064 FrameTime: 0.197 ms
[bump] bump-render=3Dnormals: FPS: 4824 FrameTime: 0.207 ms
[bump] bump-render=3Dheight: FPS: 4688 FrameTime: 0.213 ms
[effect2d] kernel=3D0,1,0;1,-4,1;0,1,0;: FPS: 5140 FrameTime: 0.195 ms
[effect2d] kernel=3D1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3688 FrameTime: 0.=
271 ms
[pulsar] light=3Dfalse:quads=3D5:texture=3Dfalse: FPS: 4306 FrameTime: 0.23=
2 ms
[desktop] blur-radius=3D5:effect=3Dblur:passes=3D1:separable=3Dtrue:windows=
=3D4: FPS:
2557 FrameTime: 0.391 ms
[desktop] effect=3Dshadow:windows=3D4: FPS: 2273 FrameTime: 0.440 ms
[buffer]
columns=3D200:interleave=3Dfalse:update-dispersion=3D0.9:update-fraction=3D=
0.5:update-method=3Dmap:
FPS: 557 FrameTime: 1.795 ms
[buffer]
columns=3D200:interleave=3Dfalse:update-dispersion=3D0.9:update-fraction=3D=
0.5:update-method=3Dsubdata:
FPS: 779 FrameTime: 1.284 ms
[buffer]
columns=3D200:interleave=3Dtrue:update-dispersion=3D0.9:update-fraction=3D0=
.5:update-method=3Dmap:
FPS: 636 FrameTime: 1.572 ms
[ideas] speed=3Dduration: FPS: 1468 FrameTime: 0.681 ms
[jellyfish] <default>: FPS: 3937 FrameTime: 0.254 ms
[terrain] <default>: FPS: 636 FrameTime: 1.572 ms
[shadow] <default>: FPS: 3587 FrameTime: 0.279 ms
[refract] <default>: FPS: 1310 FrameTime: 0.763 ms
[conditionals] fragment-steps=3D0:vertex-steps=3D0: FPS: 4893 FrameTime: 0.=
204 ms
[conditionals] fragment-steps=3D5:vertex-steps=3D0: FPS: 4779 FrameTime: 0.=
209 ms
[conditionals] fragment-steps=3D0:vertex-steps=3D5: FPS: 4807 FrameTime: 0.=
208 ms
[function] fragment-complexity=3Dlow:fragment-steps=3D5: FPS: 4830 FrameTim=
e: 0.207
ms
[function] fragment-complexity=3Dmedium:fragment-steps=3D5: FPS: 4475 Frame=
Time:
0.223 ms
[loop] fragment-loop=3Dfalse:fragment-steps=3D5:vertex-steps=3D5: FPS: 4424
FrameTime: 0.226 ms
[loop] fragment-steps=3D5:fragment-uniform=3Dfalse:vertex-steps=3D5: FPS: 4=
343
FrameTime: 0.230 ms
[loop] fragment-steps=3D5:fragment-uniform=3Dtrue:vertex-steps=3D5: FPS: 44=
41
FrameTime: 0.225 ms
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
glmark2 Score: 3806=20
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD POLARIS12 (DRM 3.15.0 /
4.12.8-300.fc26.x86_64, LLVM 4.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.7
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
You are receiving this mail because:
- You are the assignee for the bug.
=
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