From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101977] UE4 4.17 causes Assertion `G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed Date: Tue, 08 Aug 2017 12:09:45 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0054574113==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 520DF6E100 for ; Tue, 8 Aug 2017 12:09:45 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0054574113== Content-Type: multipart/alternative; boundary="15021941851.AbbD6.2716"; charset="UTF-8" --15021941851.AbbD6.2716 Date: Tue, 8 Aug 2017 12:09:45 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101977 --- Comment #9 from Timothee Besset --- (In reply to Samuel Pitoiset from comment #6) > The issue can't be reproduced with the traces here as well. But if you bu= ild > the UE4 editor from github, the issue can be reproduced with LLVM6.0svn. Have you modified the traces to include the call that triggers the crash? T= he traces I uploaded only recorded the GL calls up to the last call before the crash is triggered, so unless you know how to manually add a call, they won= 't cause a crash. --=20 You are receiving this mail because: You are the assignee for the bug.= --15021941851.AbbD6.2716 Date: Tue, 8 Aug 2017 12:09:45 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 9 on bug 10197= 7 from = Timothee Besset
(In reply to Samuel Pitoiset from comment #6)
> The issue can't be reproduced with the traces he=
re as well. But if you build
> the UE4 editor from github, the issue can be reproduced with LLVM6.0sv=
n.

Have you modified the traces to include the call that triggers the crash? T=
he
traces I uploaded only recorded the GL calls up to the last call before the
crash is triggered, so unless you know how to manually add a call, they won=
't
cause a crash.


You are receiving this mail because:
  • You are the assignee for the bug.
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