https://bugs.freedesktop.org/show_bug.cgi?id=101977 Bug ID: 101977 Summary: UE4 4.17 causes hang in amdgpu_cs_query_fence_status Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: ttimo@ttimo.net QA Contact: dri-devel@lists.freedesktop.org Created attachment 133142 --> https://bugs.freedesktop.org/attachment.cgi?id=133142&action=edit backtrace and dmesg Ubuntu 16.04.2 LTS x86_64 kernel 4.12.4-041204-generic Latest mesa git as of today 07/30 Latest UE4 4.17 out git branch as of today (4.17 not officially released yet) clang 3.9 3.9.1-4ubuntu3~16.04.1 (tags/RELEASE_391/rc2) (used for mesa and UE4) Starting the editor, or starting directly on a game, either in gl3 or gl4 mode causes a hang. You have to use -NOSPLASH to avoid another, unrelated issue. My typical command line looks like this: UnrealEngine> set ver 3.9 ; env LD_LIBRARY_PATH=$HOME/usr/lib:/usr/lib/llvm-$ver/lib LIBGL_DRIVERS_PATH=$HOME/usr/lib/dri:/usr/lib/i386-linux-gnu/dri LIBGL_DEBUG=verbose VK_ICD_FILENAMES=/opt/Valve/mesa/src/amd/vulkan/dev_icd.json ./Engine/Binaries/Linux/UE4Editor-Linux-Debug -opengl4 -NOSPLASH For GL3, pass -opengl3 on the command line and set env var MESA_GL_VERSION_OVERRIDE=3.2 (results are the same) Attaching backtrace and dmesg -- You are receiving this mail because: You are the assignee for the bug.