From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes hang in amdgpu_cs_query_fence_status
Date: Mon, 31 Jul 2017 00:55:38 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101977
Bug ID: 101977
Summary: UE4 4.17 causes hang in amdgpu_cs_query_fence_status
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: ttimo@ttimo.net
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 133142
--> https://bugs.freedesktop.org/attachment.cgi?id=3D133142&action=3Dedit
backtrace and dmesg
Ubuntu 16.04.2 LTS x86_64
kernel 4.12.4-041204-generic
Latest mesa git as of today 07/30
Latest UE4 4.17 out git branch as of today (4.17 not officially released ye=
t)
clang 3.9 3.9.1-4ubuntu3~16.04.1 (tags/RELEASE_391/rc2) (used for mesa and =
UE4)
Starting the editor, or starting directly on a game, either in gl3 or gl4 m=
ode
causes a hang. You have to use -NOSPLASH to avoid another, unrelated issue.=
My
typical command line looks like this:
UnrealEngine> set ver 3.9 ; env
LD_LIBRARY_PATH=3D$HOME/usr/lib:/usr/lib/llvm-$ver/lib
LIBGL_DRIVERS_PATH=3D$HOME/usr/lib/dri:/usr/lib/i386-linux-gnu/dri
LIBGL_DEBUG=3Dverbose
VK_ICD_FILENAMES=3D/opt/Valve/mesa/src/amd/vulkan/dev_icd.json
./Engine/Binaries/Linux/UE4Editor-Linux-Debug -opengl4 -NOSPLASH
For GL3, pass -opengl3 on the command line and set env var
MESA_GL_VERSION_OVERRIDE=3D3.2 (results are the same)
Attaching backtrace and dmesg
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| Bug ID |
101977
|
| Summary |
UE4 4.17 causes hang in amdgpu_cs_query_fence_status
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
ttimo@ttimo.net
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 133142 [details]
backtrace and dmesg
Ubuntu 16.04.2 LTS x86_64
kernel 4.12.4-041204-generic
Latest mesa git as of today 07/30
Latest UE4 4.17 out git branch as of today (4.17 not officially released ye=
t)
clang 3.9 3.9.1-4ubuntu3~16.04.1 (tags/RELEASE_391/rc2) (used for mesa and =
UE4)
Starting the editor, or starting directly on a game, either in gl3 or gl4 m=
ode
causes a hang. You have to use -NOSPLASH to avoid another, unrelated issue.=
My
typical command line looks like this:
UnrealEngine> set ver 3.9 ; env
LD_LIBRARY_PATH=3D$HOME/usr/lib:/usr/lib/llvm-$ver/lib
LIBGL_DRIVERS_PATH=3D$HOME/usr/lib/dri:/usr/lib/i386-linux-gnu/dri
LIBGL_DEBUG=3Dverbose
VK_ICD_FILENAMES=3D/opt/Valve/mesa/src/amd/vulkan/dev_icd.json
./Engine/Binaries/Linux/UE4Editor-Linux-Debug -opengl4 -NOSPLASH
For GL3, pass -opengl3 on the command line and set env var
MESA_GL_VERSION_OVERRIDE=3D3.2 (results are the same)
Attaching backtrace and dmesg
You are receiving this mail because:
- You are the assignee for the bug.
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--===============0404258816==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Wed, 02 Aug 2017 22:08:58 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101977
Timothee Besset changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|UE4 4.17 causes hang in |UE4 4.17 causes Assertion
|amdgpu_cs_query_fence_statu |`G_0286CC_LINEAR_CENTER_ENA
|s |(shader->config.spi_ps_inpu
| |t_addr)' failed
--- Comment #1 from Timothee Besset ---
Default/release config drivers will cause a system hang.
Debug drivers will cause an assert:
si_shader.c:7417: _Bool si_shader_select_ps_parts(struct si_screen *,
LLVMTargetMachineRef, struct si_shader *, struct pipe_debug_callback *):
Assertion `G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)'
failed.
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Timothee Besset
changed
bug 10197=
7
| What |
Removed |
Added |
| Summary |
UE4 4.17 causes hang in amdgpu_cs_query_fence_status
|
UE4 4.17 causes Assertion `G_0286CC_LINEAR_CENTER_ENA(shader=
->config.spi_ps_input_addr)' failed
|
Commen=
t # 1
on bug 10197=
7
from =
Timothee Besset
Default/release config drivers will cause a system hang.
Debug drivers will cause an assert:
si_shader.c:7417: _Bool si_shader_select_ps_parts(struct si_screen *,
LLVMTargetMachineRef, struct si_shader *, struct pipe_debug_callback *):
Assertion `G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)'
failed.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Wed, 02 Aug 2017 23:26:00 +0000
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--- Comment #2 from Timothee Besset ---
hakzsam on irc was able to reproduce the issue on his system.
also to note, hakzam uses a different LLVM version than I do.
problem does not reproduce with nouveau driver, only radeonsi
ran with MESA_GLSL=3Ddump R600_DEBUG=3Dps,vs,tcs,tes,cs,gs to extract more
information:
https://gist.github.com/TTimo/4f08718e1c5d9de003d617e3f0daea2a
after debugging some more, to the best of my understanding, the assertion
happens against the config of 'shader 3'
(https://gist.github.com/TTimo/4f08718e1c5d9de003d617e3f0daea2a#file-gistfi=
le1-txt-L411)
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Mon, 07 Aug 2017 22:57:25 +0000
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--- Comment #3 from Timothee Besset ---
Created attachment 133372
--> https://bugs.freedesktop.org/attachment.cgi?id=3D133372&action=3Dedit
apitrace
Stepped through and commented out code until I could narrow down the last GL
call that leads to a crash. Captured an apitrace up until the call that will
ultimately cause the problem.
https://gist.github.com/TTimo/05222bd524b534977c5e72bcb3df3dfc
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Mon, 07 Aug 2017 23:49:49 +0000
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--- Comment #4 from Timothee Besset ---
Created attachment 133373
--> https://bugs.freedesktop.org/attachment.cgi?id=3D133373&action=3Dedit
apitrace FBlackCubeArrayTexture::InitRHI
Another trace: same crash, but initializing a different resource
(FBlackCubeArrayTexture::InitRHI).
The skipped call triggering the crash:
TexSubImage3D #2: target =3D 36873 level =3D 0 xoffset =3D 0 yoffset =3D 0 =
zoffset =3D 0
width =3D 1 height =3D 1 depth =3D 1 format =3D 32993 type =3D 33639 pixels=
=3D 0
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Created attachment 133373 [details]
apitrace FBlackCubeArrayTexture::InitRHI
Another trace: same crash, but initializing a different resource
(FBlackCubeArrayTexture::InitRHI).
The skipped call triggering the crash:
TexSubImage3D #2: target =3D 36873 level =3D 0 xoffset =3D 0 yoffset =3D 0 =
zoffset =3D 0
width =3D 1 height =3D 1 depth =3D 1 format =3D 32993 type =3D 33639 pixels=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 11:07:31 +0000
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--- Comment #5 from Marek Ol=C5=A1=C3=A1k ---
This can't be reproduce with LLVM 6.0svn and Radeon Fury. Trying LLVM 3.9...
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 11:19:48 +0000
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--- Comment #6 from Samuel Pitoiset ---
The issue can't be reproduced with the traces here as well. But if you build
the UE4 editor from github, the issue can be reproduced with LLVM6.0svn.
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t # 6
on bug 10197=
7
from Samuel Pitoiset
The issue can't be reproduced with the traces here as well. Bu=
t if you build
the UE4 editor from github, the issue can be reproduced with LLVM6.0svn.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 11:31:14 +0000
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--- Comment #7 from Marek Ol=C5=A1=C3=A1k ---
Does the issue occur with any of these:
R600_DEBUG=3Dmono
R600_DEBUG=3Dnooptvariant
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 11:44:47 +0000
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--- Comment #8 from Samuel Pitoiset ---
Yes for both.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 12:09:45 +0000
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--- Comment #9 from Timothee Besset ---
(In reply to Samuel Pitoiset from comment #6)
> The issue can't be reproduced with the traces here as well. But if you bu=
ild
> the UE4 editor from github, the issue can be reproduced with LLVM6.0svn.
Have you modified the traces to include the call that triggers the crash? T=
he
traces I uploaded only recorded the GL calls up to the last call before the
crash is triggered, so unless you know how to manually add a call, they won=
't
cause a crash.
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Date: Tue, 8 Aug 2017 12:09:45 +0000
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Commen=
t # 9
on bug 10197=
7
from =
Timothee Besset
(In reply to Samuel Pitoiset from comment #6)
> The issue can't be reproduced with the traces he=
re as well. But if you build
> the UE4 editor from github, the issue can be reproduced with LLVM6.0sv=
n.
Have you modified the traces to include the call that triggers the crash? T=
he
traces I uploaded only recorded the GL calls up to the last call before the
crash is triggered, so unless you know how to manually add a call, they won=
't
cause a crash.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0054574113==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 16:28:43 +0000
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--- Comment #10 from Timothee Besset ---
A similar crash happens if UE4 is started in Vulkan mode:
https://gist.github.com/TTimo/28fa434142fb59e66ae469ed7f7ef034
SIGFPE happens because pipeline->shaders[4]->config.num_vgprs =3D=3D 0, whi=
ch is
consistent with the empty config reads from the LLVM shader compilation
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 17:03:43 +0000
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--- Comment #11 from Marek Ol=C5=A1=C3=A1k ---
Samuel, can you share here what you found out when you were looking into the
issue? Thanks.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 21:12:58 +0000
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--- Comment #12 from Marek Ol=C5=A1=C3=A1k ---
.AMDGPU.config coming from LLVM is empty with UE4Editor. This assertion fai=
ls:
diff --git a/src/amd/common/ac_binary.c b/src/amd/common/ac_binary.c
index 618b5cf..2fbb575 100644
--- a/src/amd/common/ac_binary.c
+++ b/src/amd/common/ac_binary.c
@@ -148,6 +148,7 @@ void ac_elf_read(const char *elf_data, unsigned elf_siz=
e,
} else if (!strcmp(name, ".AMDGPU.config")) {
section_data =3D elf_getdata(section, section_data);
binary->config_size =3D section_data->d_size;
+ assert(binary->config_size);
binary->config =3D MALLOC(binary->config_size *
sizeof(unsigned char));
memcpy(binary->config, section_data->d_buf,
binary->config_size);
} else if (!strcmp(name, ".AMDGPU.disasm")) {
Any ideas?
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--15022267780.6dFC96b.13566
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Comme=
nt # 12
on bug 10197=
7
from Marek Ol=C5=A1=C3=A1k
.AMDGPU.config coming from LLVM is empty with UE4Editor. This =
assertion fails:
diff --git a/src/amd/common/ac_binary.c b/src/amd/common/ac_binary.c
index 618b5cf..2fbb575 100644
--- a/src/amd/common/ac_binary.c
+++ b/src/amd/common/ac_binary.c
@@ -148,6 +148,7 @@ void ac_elf_read(const char *elf_data, =
unsigned elf_size,
} else if (!strcmp(name, ".AMDGPU.config")) {
section_data =3D elf_getdata(section, section_data);
binary->config_size =3D section_data->d_size;
+ assert(binary->config_size);
binary->config =3D MALLOC(binary->config_size=
*
sizeof(unsigned char));
memcpy(binary->config, section_data->d_buf,
binary->config_size);
} else if (!strcmp(name, ".AMDGPU.disasm")) {
Any ideas?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 22:23:56 +0000
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--- Comment #13 from Dave Airlie ---
llvm seems fine, it seems to be libelf that is broken.
I've noticed UE4 exports it's own libelf symbols but I haven't determined t=
hat
is the problem yet.
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nt # 13
on bug 10197=
7
from Dave Airlie
llvm seems fine, it seems to be libelf that is broken.
I've noticed UE4 exports it's own libelf symbols but I haven't determined t=
hat
is the problem yet.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 22:28:44 +0000
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--- Comment #14 from Dave Airlie ---
Yup once I hid the libelf symbols, it all works.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 22:54:31 +0000
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Date: Tue, 8 Aug 2017 22:54:31 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101977
Marek Ol=C5=A1=C3=A1k changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #15 from Marek Ol=C5=A1=C3=A1k ---
Interesting. So it's a UE4 bug after all. If UE4 didn't export its own libe=
lf
functions, it would work.
When the driver is loaded, the dynamic linker loads libelf, but since UE4
exports the same function names as libelf does, libelf functions are not lo=
aded
at all and the functions from UE4 are exposed to the driver instead. The
driver, thinking it's calling libelf, is actually invoking the UE4 function=
s of
the same name.
A temporary workaround is to load the system libelf first by doing:
LD_PRELOAD=3D/usr/lib/x86_64-linux-gnu/libelf.so ./UE4Editor
It will have the opposite effect. UE4 will use system libelf instead of its
own, because the symbols conflict and the system one is loaded first.
This bug should be fixed in UE4 though.
I'm closing this bug, because there is nothing Mesa can do here.
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=
Marek Ol=C5=A1=C3=A1k
changed
bug 10197=
7
| What |
Removed |
Added |
| Resolution |
---
|
NOTOURBUG
|
| Status |
NEW
|
RESOLVED
|
Comme=
nt # 15
on bug 10197=
7
from Marek Ol=C5=A1=C3=A1k
Interesting. So it's a UE4 bug after all. If UE4 didn't export=
its own libelf
functions, it would work.
When the driver is loaded, the dynamic linker loads libelf, but since UE4
exports the same function names as libelf does, libelf functions are not lo=
aded
at all and the functions from UE4 are exposed to the driver instead. The
driver, thinking it's calling libelf, is actually invoking the UE4 function=
s of
the same name.
A temporary workaround is to load the system libelf first by doing:
LD_PRELOAD=3D/usr/lib/x86_64-linux-gnu/libelf.so ./UE4Editor
It will have the opposite effect. UE4 will use system libelf instead of its
own, because the symbols conflict and the system one is loaded first.
This bug should be fixed in UE4 though.
I'm closing this bug, because there is nothing Mesa can do here.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 23:06:54 +0000
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--- Comment #16 from Timothee Besset ---
Thanks for the help and thorough investigation! I will follow up from there
with Epic to get this addressed UE4 side.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Tue, 08 Aug 2017 23:25:27 +0000
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--- Comment #17 from Dave Airlie ---
Enabling the UE4 linker script fixes this also. (It got disabled for 4.17).
It appears that versions the symbols on the UE side.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101977] UE4 4.17 causes Assertion
`G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)' failed
Date: Sun, 13 Aug 2017 16:59:12 +0000
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--- Comment #18 from Timothee Besset ---
https://github.com/EpicGames/UnrealEngine/pull/3901
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