From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102322] System crashes after "[drm] IP block:gmc_v8_0 is hung!"
/ [drm] IP block:sdma_v3_0 is hung!
Date: Sat, 13 Apr 2019 13:27:53 +0000
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Date: Sat, 13 Apr 2019 13:27:54 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D102322
--- Comment #81 from Jaap Buurman ---
(In reply to Alex Deucher from comment #14)
> (In reply to dwagner from comment #13)
> >=20
> > Much lower shader clocks are used only if I lower the refresh rate of t=
he
> > screen. Is there a reason why the shader clocks should stay high even i=
n the
> > absence of 3d/compute load?
> >=20
>=20
> Certain display requirements can cause the engine clock to be kept higher=
as
> well.
In this bug report and another similar one
(https://bugs.freedesktop.org/show_bug.cgi?id=3D109955), everybody having t=
he
issue seems to be using a setup that requires higher engine clocks in idle
AFAIK. Either high refresh displays, or in my case, multiple monitors. Could
this be part of the issue that seems to trigger this bug? I might be graspi=
ng
at straws here, but I have had this problem for as long as I have this Vega=
64
(bought at launch), while it is 100% stable under Windows 10 in the same se=
tup.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Sat, 13 Apr 2019 13:27:54 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 81
on bug 10232=
2
from Jaap Buurman
(In reply to Alex Deucher from comment #14)
> (In reply to dwagner from comment #13)
> >=20
> > Much lower shader clocks are used only if I lower the refresh rat=
e of the
> > screen. Is there a reason why the shader clocks should stay high =
even in the
> > absence of 3d/compute load?
> >=20
>=20
> Certain display requirements can cause the engine clock to be kept hig=
her as
> well.
In this bug report and another similar one
(https://bugs.freedesktop.org/show_bug.=
cgi?id=3D109955), everybody having the
issue seems to be using a setup that requires higher engine clocks in idle
AFAIK. Either high refresh displays, or in my case, multiple monitors. Could
this be part of the issue that seems to trigger this bug? I might be graspi=
ng
at straws here, but I have had this problem for as long as I have this Vega=
64
(bought at launch), while it is 100% stable under Windows 10 in the same se=
tup.
You are receiving this mail because:
- You are the assignee for the bug.
=
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