From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102322] System crashes after "[drm] IP block:gmc_v8_0 is hung!"
/ [drm] IP block:sdma_v3_0 is hung!
Date: Wed, 27 Jun 2018 23:15:48 +0000
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Date: Wed, 27 Jun 2018 23:15:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D102322
--- Comment #13 from dwagner ---
(In reply to Andrey Grodzovsky from comment #12)
> Can you load the kernel with grub command line amdgpu.vm_update_mode=3D3 =
to
> force CPU VM update mode and see if this helps ?
Sure. Too early yet to say "hurray", but at an uptime of one hour, currentl=
y,
4.17.2 survived with amdgpu.vm_update_mode=3D3 already about 20 times longe=
r than
without that option before the first crash.
One (probably just informal) message is emitted by the kernel:
[ 19.319565] CPU update of VM recommended only for large BAR system
Can you explain a little: What is a "large BAR system", and what does the
vm_update_mode=3D3 option actually cause? Should I expect any weird side ef=
fects
to look for?
BTW: Not a result of that option, but of the kernel version, seems to be the
fact that the shader clock keeps at a pretty high frequency all the time - =
even
without any 3d or compute load, just displaying a quiet 4k/60Hz desktop ima=
ge:
cat pp_dpm_sclk
0: 214Mhz=20
1: 481Mhz=20
2: 760Mhz=20
3: 1020Mhz=20
4: 1102Mhz=20
5: 1138Mhz=20
6: 1180Mhz *
7: 1220Mhz=20
Much lower shader clocks are used only if I lower the refresh rate of the
screen. Is there a reason why the shader clocks should stay high even in the
absence of 3d/compute load?
(I would have better understood if the minimum memory clock was depending on
the refresh rate, but memory clock stays as low as with the older kernels.)
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15301413480.E6c70.18100
Date: Wed, 27 Jun 2018 23:15:48 +0000
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Auto-Submitted: auto-generated
Comme=
nt # 13
on bug 10232=
2
from dwagner
(In reply to Andrey Grodzovsky from comment #12)
> Can you load the kernel with grub command line a=
mdgpu.vm_update_mode=3D3 to
> force CPU VM update mode and see if this helps ?
Sure. Too early yet to say "hurray", but at an uptime of one hour=
, currently,
4.17.2 survived with amdgpu.vm_update_mode=3D3 already about 20 times longe=
r than
without that option before the first crash.
One (probably just informal) message is emitted by the kernel:
[ 19.319565] CPU update of VM recommended only for large BAR system
Can you explain a little: What is a "large BAR system", and what =
does the
vm_update_mode=3D3 option actually cause? Should I expect any weird side ef=
fects
to look for?
BTW: Not a result of that option, but of the kernel version, seems to be the
fact that the shader clock keeps at a pretty high frequency all the time - =
even
without any 3d or compute load, just displaying a quiet 4k/60Hz desktop ima=
ge:
cat pp_dpm_sclk
0: 214Mhz=20
1: 481Mhz=20
2: 760Mhz=20
3: 1020Mhz=20
4: 1102Mhz=20
5: 1138Mhz=20
6: 1180Mhz *
7: 1220Mhz=20
Much lower shader clocks are used only if I lower the refresh rate of the
screen. Is there a reason why the shader clocks should stay high even in the
absence of 3d/compute load?
(I would have better understood if the minimum memory clock was depending on
the refresh rate, but memory clock stays as low as with the older kernels.)=
You are receiving this mail because:
- You are the assignee for the bug.
=
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