From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 102322] System crashes after "[drm] IP block:gmc_v8_0 is hung!" / [drm] IP block:sdma_v3_0 is hung! Date: Wed, 27 Jun 2018 23:15:48 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0029992141==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id F30816E94E for ; Wed, 27 Jun 2018 23:15:48 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0029992141== Content-Type: multipart/alternative; boundary="15301413480.E6c70.18100" Content-Transfer-Encoding: 7bit --15301413480.E6c70.18100 Date: Wed, 27 Jun 2018 23:15:48 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D102322 --- Comment #13 from dwagner --- (In reply to Andrey Grodzovsky from comment #12) > Can you load the kernel with grub command line amdgpu.vm_update_mode=3D3 = to > force CPU VM update mode and see if this helps ? Sure. Too early yet to say "hurray", but at an uptime of one hour, currentl= y, 4.17.2 survived with amdgpu.vm_update_mode=3D3 already about 20 times longe= r than without that option before the first crash. One (probably just informal) message is emitted by the kernel: [ 19.319565] CPU update of VM recommended only for large BAR system Can you explain a little: What is a "large BAR system", and what does the vm_update_mode=3D3 option actually cause? Should I expect any weird side ef= fects to look for? BTW: Not a result of that option, but of the kernel version, seems to be the fact that the shader clock keeps at a pretty high frequency all the time - = even without any 3d or compute load, just displaying a quiet 4k/60Hz desktop ima= ge: cat pp_dpm_sclk 0: 214Mhz=20 1: 481Mhz=20 2: 760Mhz=20 3: 1020Mhz=20 4: 1102Mhz=20 5: 1138Mhz=20 6: 1180Mhz * 7: 1220Mhz=20 Much lower shader clocks are used only if I lower the refresh rate of the screen. Is there a reason why the shader clocks should stay high even in the absence of 3d/compute load? (I would have better understood if the minimum memory clock was depending on the refresh rate, but memory clock stays as low as with the older kernels.) --=20 You are receiving this mail because: You are the assignee for the bug.= --15301413480.E6c70.18100 Date: Wed, 27 Jun 2018 23:15:48 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 13 on bug 10232= 2 from dwagner
(In reply to Andrey Grodzovsky from comment #12)
> Can you load the kernel with grub command line a=
mdgpu.vm_update_mode=3D3 to
> force CPU VM update mode and see if this helps ?

Sure. Too early yet to say "hurray", but at an uptime of one hour=
, currently,
4.17.2 survived with amdgpu.vm_update_mode=3D3 already about 20 times longe=
r than
without that option before the first crash.

One (probably just informal) message is emitted by the kernel:
[   19.319565] CPU update of VM recommended only for large BAR system

Can you explain a little: What is a "large BAR system", and what =
does the
vm_update_mode=3D3 option actually cause? Should I expect any weird side ef=
fects
to look for?


BTW: Not a result of that option, but of the kernel version, seems to be the
fact that the shader clock keeps at a pretty high frequency all the time - =
even
without any 3d or compute load, just displaying a quiet 4k/60Hz desktop ima=
ge:

cat pp_dpm_sclk
0: 214Mhz=20
1: 481Mhz=20
2: 760Mhz=20
3: 1020Mhz=20
4: 1102Mhz=20
5: 1138Mhz=20
6: 1180Mhz *
7: 1220Mhz=20

Much lower shader clocks are used only if I lower the refresh rate of the
screen. Is there a reason why the shader clocks should stay high even in the
absence of 3d/compute load?

(I would have better understood if the minimum memory clock was depending on
the refresh rate, but memory clock stays as low as with the older kernels.)=


You are receiving this mail because:
  • You are the assignee for the bug.
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