From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 102387] Assertion failure with UE4Editor and sb enabled Date: Thu, 24 Aug 2017 12:50:15 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0139199538==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 33C7D6E6D5 for ; Thu, 24 Aug 2017 12:50:15 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0139199538== Content-Type: multipart/alternative; boundary="15035790150.561EB.30414"; charset="UTF-8" --15035790150.561EB.30414 Date: Thu, 24 Aug 2017 12:50:15 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D102387 Bug ID: 102387 Summary: Assertion failure with UE4Editor and sb enabled Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: gw.fossdev@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 133745 --> https://bugs.freedesktop.org/attachment.cgi?id=3D133745&action=3Dedit TGSI and byte code of the buggy shader When running UE4Editor (4.17) on BARTS with -opengl3 and mesa (1e696b9) is compiled in debug mode I get the following assertion failure on one shader (attached), that then leads to UE4Editor shutting down:=20 error at : MUL_IEEE R17.x.5F@R124.x, R14.x.5F@R124.x, R90.x.22||F@= R2.w : expected operand value R90.x.22||F@R2.w, gpr contains t39||FP@R2.w sb/sb_ra_checker.cpp:46:run: Assertion `sh.errors.empty()' failed. Sometimes it happens right away, when loading the assets, sometimes I have = to load a specific level. I guess it depends on what assets are actually displayed.=20=20 If I disable the assertion then I can use UE4Editor (I still need to add a patch to work around to a problem introduced by another shader that for some bug in UE4 exceeds the limits of the GPRs, but this has nothing to do which this assertion failure). Best,=20 Gert --=20 You are receiving this mail because: You are the assignee for the bug.= --15035790150.561EB.30414 Date: Thu, 24 Aug 2017 12:50:15 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 102387
Summary Assertion failure with UE4Editor and sb enabled
Product Mesa
Version git
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter gw.fossdev@gmail.com
QA Contact dri-devel@lists.freedesktop.org

Created a=
ttachment 133745 [details]
TGSI and byte code of the buggy shader

When running UE4Editor (4.17) on BARTS with -opengl3 and mesa (1e696b9) is
compiled in debug mode I get the following assertion failure on one shader
(attached), that then leads to UE4Editor shutting down:=20

  error at : MUL_IEEE     R17.x.5F&#=
64;R124.x,    R14.x.5F@R124.=
x, R90.x.22||F@R2.w
   : expected operand value R90.x.22||F@R=
2.w, gpr contains t39||FP@R2.w
  sb/sb_ra_checker.cpp:46:run: Assertion `sh.errors.empty()' failed.

Sometimes it happens right away, when loading the assets, sometimes I have =
to
load a specific level. I guess it depends on what assets are actually
displayed.=20=20

If I disable the assertion then I can use UE4Editor (I still need to add a
patch to work around to a problem introduced by another shader that for some
bug in UE4 exceeds the limits of the GPRs, but this has nothing to do which
this assertion failure).

Best,=20
Gert


You are receiving this mail because:
  • You are the assignee for the bug.
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