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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 102574] glDrawBuffer crashes in case of surfaceless context
Date: Thu, 07 Sep 2017 07:03:26 +0000	[thread overview]
Message-ID: <bug-102574-502@http.bugs.freedesktop.org/> (raw)


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https://bugs.freedesktop.org/show_bug.cgi?id=102574

            Bug ID: 102574
           Summary: glDrawBuffer crashes in case of surfaceless context
           Product: Mesa
           Version: 17.1
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i915
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: v.vogelhuber@digitalendoscopy.de
        QA Contact: dri-devel@lists.freedesktop.org

I've created a surfaceless OpenGL context using the EGL_KHR_surfaceless_context
extension together with eglGetPlatformDisplay/EGL_PLATFORM_GBM_MESA.
In this scenario there seem to be no valid default framebuffer which is Ok, as
I'm normally only render to FBOs with textures bound. Due to an error on my
side I called glDrawBuffer with GL_FRONT_LEFT while no FBO was bound.

This result in a crash in intel_buffers.c because in intelDrawBuffer()
dri2InvalidateDrawable is called with a null pointer which is
not checked in dri2InvalidateDrawable() or anywhere before.

While the root cause for triggering the error is on my side,
I think it may be better to raise an error instead of crashing.
So I propose to add a check to brw->driContext->driDrawablePriv
within intelDrawBuffer. Probably if the driDrawablePriv is nullptr
one should not call intel_prepare_render either. 

Mesa 17.1 with Kernel 4.9.6 on Intel Apollo Lake GPU

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             reply	other threads:[~2017-09-07  7:03 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-09-07  7:03 bugzilla-daemon [this message]
2019-09-18 19:40 ` [Bug 102574] glDrawBuffer crashes in case of surfaceless context bugzilla-daemon

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