From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102633] Running ConeStepMap in wine freezes the system
Date: Fri, 15 Sep 2017 10:41:11 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============0575817180=="
Return-path:
Received: from culpepper.freedesktop.org (culpepper.freedesktop.org
[IPv6:2610:10:20:722:a800:ff:fe98:4b55])
by gabe.freedesktop.org (Postfix) with ESMTP id 6B94E6EB91
for ; Fri, 15 Sep 2017 10:41:11 +0000 (UTC)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============0575817180==
Content-Type: multipart/alternative; boundary="15054720710.7ddCee.6787";
charset="UTF-8"
--15054720710.7ddCee.6787
Date: Fri, 15 Sep 2017 10:41:11 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D102633
Samuel Pitoiset changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #2 from Samuel Pitoiset ---
Thanks for reporting this.
I'm able to reproduce the hang with the following environment:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.=
19.0
/ 4.13.0-rc5-ARCH+, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-8e8c7c6703)
No VM faults are reported, but it appears that one shader is stucked because
some uniform variables are undefined and it loops indefinitely.
When replaying the trace, I get a bunch of errors like:
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=3D18)
4867496: message: major api error 3: GL_INVALID_OPERATION in
glUniform(location=3D18)
4867496 @0 glUniform1ivARB(location =3D 18, count =3D 1, value =3D &0)
4867496: warning: glGetError(glUniform1ivARB) =3D GL_INVALID_OPERATION
Basically, the app is trying to update a uniform variable with an invalid
location.
After looking at the trace, the app assumes that uniform locations are fixe=
d,
which is wrong (except if they are explicitly set inside the shader). Inste=
ad,
new locations are generated after each successful re-link, which is why
GetUniformLocation exists (and the app never calls it).
The GLSL compiler doesn't allocate locations for built-in uniform variables
like gl_ModelViewMatrix which explains the above errors. The attached (hack=
y)
patch fixes the hang but don't except this to be upstream, the application =
is
buggy.
Though, it would be doable to add new drirc option like
glsl_force_fixed_locations but I personally don't want to introduce new hac=
ks
in Mesa.
Closing.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15054720710.7ddCee.6787
Date: Fri, 15 Sep 2017 10:41:11 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Samuel Pitoiset
changed
bug 10263=
3
| What |
Removed |
Added |
| Resolution |
---
|
NOTOURBUG
|
| Status |
NEW
|
RESOLVED
|
Commen=
t # 2
on bug 10263=
3
from Samuel Pitoiset
Thanks for reporting this.
I'm able to reproduce the hang with the following environment:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.=
19.0
/ 4.13.0-rc5-ARCH+, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-8e8c7c6703)
No VM faults are reported, but it appears that one shader is stucked because
some uniform variables are undefined and it loops indefinitely.
When replaying the trace, I get a bunch of errors like:
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=3D18)
4867496: message: major api error 3: GL_INVALID_OPERATION in
glUniform(location=3D18)
4867496 @0 glUniform1ivARB(location =3D 18, count =3D 1, value =3D &=
;0)
4867496: warning: glGetError(glUniform1ivARB) =3D GL_INVALID_OPERATION
Basically, the app is trying to update a uniform variable with an invalid
location.
After looking at the trace, the app assumes that uniform locations are fixe=
d,
which is wrong (except if they are explicitly set inside the shader). Inste=
ad,
new locations are generated after each successful re-link, which is why
GetUniformLocation exists (and the app never calls it).
The GLSL compiler doesn't allocate locations for built-in uniform variables
like gl_ModelViewMatrix which explains the above errors. The attached (hack=
y)
patch fixes the hang but don't except this to be upstream, the application =
is
buggy.
Though, it would be doable to add new drirc option like
glsl_force_fixed_locations but I personally don't want to introduce new hac=
ks
in Mesa.
Closing.
You are receiving this mail because:
- You are the assignee for the bug.
=
--15054720710.7ddCee.6787--
--===============0575817180==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============0575817180==--