From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102633] Running ConeStepMap in wine freezes the system
Date: Sat, 09 Sep 2017 09:45:28 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D102633
Bug ID: 102633
Summary: Running ConeStepMap in wine freezes the system
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: dark.shadow4@web.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 134106
--> https://bugs.freedesktop.org/attachment.cgi?id=3D134106&action=3Dedit
Apitrace that will freeze the system
ConeStepMap is a small OpenGL demo, but when run under wine with mesa it
freezes the system. I created and attached an apitrace to reproduce, simply
replaying it freezes my system and forces me to make a hard-reset.
System the bug was tested on:
- Arch Linux 64bit
- Linux 4.12.10, AMDGPU driver
- Mesa 17.3.0-devel (git-b33b85cdd4) / 17.1.8
- Radeon R9 285
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Auto-Submitted: auto-generated
| Bug ID |
102633
|
| Summary |
Running ConeStepMap in wine freezes the system
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
dark.shadow4@web.de
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created att=
achment 134106 [details]
Apitrace that will freeze the system
ConeStepMap is a small OpenGL demo, but when run under wine with mesa it
freezes the system. I created and attached an apitrace to reproduce, simply
replaying it freezes my system and forces me to make a hard-reset.
System the bug was tested on:
- Arch Linux 64bit
- Linux 4.12.10, AMDGPU driver
- Mesa 17.3.0-devel (git-b33b85cdd4) / 17.1.8
- Radeon R9 285
You are receiving this mail because:
- You are the assignee for the bug.
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============1926173174==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102633] Running ConeStepMap in wine freezes the system
Date: Fri, 15 Sep 2017 10:39:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D102633
--- Comment #1 from Samuel Pitoiset ---
Created attachment 134252
--> https://bugs.freedesktop.org/attachment.cgi?id=3D134252&action=3Dedit
hacky patch
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102633] Running ConeStepMap in wine freezes the system
Date: Fri, 15 Sep 2017 10:41:11 +0000
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Date: Fri, 15 Sep 2017 10:41:11 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D102633
Samuel Pitoiset changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #2 from Samuel Pitoiset ---
Thanks for reporting this.
I'm able to reproduce the hang with the following environment:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.=
19.0
/ 4.13.0-rc5-ARCH+, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-8e8c7c6703)
No VM faults are reported, but it appears that one shader is stucked because
some uniform variables are undefined and it loops indefinitely.
When replaying the trace, I get a bunch of errors like:
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=3D18)
4867496: message: major api error 3: GL_INVALID_OPERATION in
glUniform(location=3D18)
4867496 @0 glUniform1ivARB(location =3D 18, count =3D 1, value =3D &0)
4867496: warning: glGetError(glUniform1ivARB) =3D GL_INVALID_OPERATION
Basically, the app is trying to update a uniform variable with an invalid
location.
After looking at the trace, the app assumes that uniform locations are fixe=
d,
which is wrong (except if they are explicitly set inside the shader). Inste=
ad,
new locations are generated after each successful re-link, which is why
GetUniformLocation exists (and the app never calls it).
The GLSL compiler doesn't allocate locations for built-in uniform variables
like gl_ModelViewMatrix which explains the above errors. The attached (hack=
y)
patch fixes the hang but don't except this to be upstream, the application =
is
buggy.
Though, it would be doable to add new drirc option like
glsl_force_fixed_locations but I personally don't want to introduce new hac=
ks
in Mesa.
Closing.
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Samuel Pitoiset
changed
bug 10263=
3
| What |
Removed |
Added |
| Resolution |
---
|
NOTOURBUG
|
| Status |
NEW
|
RESOLVED
|
Commen=
t # 2
on bug 10263=
3
from Samuel Pitoiset
Thanks for reporting this.
I'm able to reproduce the hang with the following environment:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.=
19.0
/ 4.13.0-rc5-ARCH+, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-8e8c7c6703)
No VM faults are reported, but it appears that one shader is stucked because
some uniform variables are undefined and it loops indefinitely.
When replaying the trace, I get a bunch of errors like:
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=3D18)
4867496: message: major api error 3: GL_INVALID_OPERATION in
glUniform(location=3D18)
4867496 @0 glUniform1ivARB(location =3D 18, count =3D 1, value =3D &=
;0)
4867496: warning: glGetError(glUniform1ivARB) =3D GL_INVALID_OPERATION
Basically, the app is trying to update a uniform variable with an invalid
location.
After looking at the trace, the app assumes that uniform locations are fixe=
d,
which is wrong (except if they are explicitly set inside the shader). Inste=
ad,
new locations are generated after each successful re-link, which is why
GetUniformLocation exists (and the app never calls it).
The GLSL compiler doesn't allocate locations for built-in uniform variables
like gl_ModelViewMatrix which explains the above errors. The attached (hack=
y)
patch fixes the hang but don't except this to be upstream, the application =
is
buggy.
Though, it would be doable to add new drirc option like
glsl_force_fixed_locations but I personally don't want to introduce new hac=
ks
in Mesa.
Closing.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102633] Running ConeStepMap in wine freezes the system
Date: Fri, 15 Sep 2017 14:48:04 +0000
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--- Comment #3 from Fabian Maurer ---
Thanks for looking into this.
I can't really agree with the resolution though, it not working is one thin=
g,
but it freezing the whole system is another. Can't something be done to at
least avoid the latter?
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t # 3
on bug 10263=
3
from Fabian Maurer
Thanks for looking into this.
I can't really agree with the resolution though, it not working is one thin=
g,
but it freezing the whole system is another. Can't something be done to at
least avoid the latter?
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102633] Running ConeStepMap in wine freezes the system
Date: Fri, 15 Sep 2017 15:47:20 +0000
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--- Comment #4 from Samuel Pitoiset ---
Fix the app would be much better. :)
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102633] Running ConeStepMap in wine freezes the system
Date: Fri, 15 Sep 2017 16:12:34 +0000
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--- Comment #5 from Fabian Maurer ---
Sure thing, but a driver shouldn't allow to bring down the whole system, ri=
ght?
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