From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 103142] R600g+sb: optimizer apparently stuck in an endless loop Date: Tue, 10 Oct 2017 10:25:34 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1796848995==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B2B9B6E28C for ; Tue, 10 Oct 2017 10:25:33 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1796848995== Content-Type: multipart/alternative; boundary="15076311330.fE2d81A.15861"; charset="UTF-8" --15076311330.fE2d81A.15861 Date: Tue, 10 Oct 2017 10:25:33 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D103142 --- Comment #4 from Gert Wollny --- The bug can be triggered on BARTS (6850 HD) by using the Unreal Engine 4.17= .1 or 4.18.0-pre3 with this patch applied [1] to fix a shader that otherwise w= ould use too many registers. (Note that in mesa-debug mode UE4Editor will likely crash at one point beca= use of=20 #102387 [2])=20 [1] Attached "Patch to fix shader in UE4" [2] https://bugs.freedesktop.org/show_bug.cgi?id=3D102387 --=20 You are receiving this mail because: You are the assignee for the bug.= --15076311330.fE2d81A.15861 Date: Tue, 10 Oct 2017 10:25:33 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 4 on bug 10314= 2 from Gert Wollny
The bug can be triggered on BARTS (6850 HD) by using the Unrea=
l Engine 4.17.1
or 4.18.0-pre3 with this patch applied [1] to fix a shader that otherwise w=
ould
use too many registers.

(Note that in mesa-debug mode UE4Editor will likely crash at one point beca=
use
of=20
#102387 [2])=20

[1] Attached "Patch to fix shader in UE4"
[2] https://bugs.freedesktop.org/show_bug.=
cgi?id=3D102387


You are receiving this mail because:
  • You are the assignee for the bug.
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