From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103246] PoE: GPU hang with mesa >= 17.2.0 + gallium-nine
Date: Wed, 11 Apr 2018 18:11:26 +0000
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Date: Wed, 11 Apr 2018 18:11:26 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D103246
iive@yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
--- Comment #1 from iive@yahoo.com ---
The symptoms are typical for shader infinite loop, followed by botched driv=
er
restart. Definitely not Wine fault.
Does the bug still happen with current mesa3d+llvm?
While the game is free, it would still be good idea if you can create an
apitrace recording of a place where the game crashes. Ask in #d3d9 at
irc.freenode about the ftp access, or use google drive or similar file shar=
ing.
(We might use the trace for regression testing in future).
It might be good idea if you also fill bugreport to the github Ixit/Mesa-3D
issue tracker.
I usually place the apitrace wrapper d3d9.dll inside the game directory (ma=
in
or where game.exe is). Then using `winecfg` add library override for "d3d9"=
to
be "native, built-in".
If everything goes well, the wrapper would create a new trace inside the ga=
me
directory every time the game is started. So don't forget to remove it when=
you
are done.
Naturally, use working mesa3d version for the trace. Then install new versi=
on
of mesa and check if the trace crashes.
If you can compile mesa3d on your own, you might be able to help narrow down
the problem further. I cannot do that, since my card is using the R600 driv=
er,
so it is very unlikely to have the same shader miscompilation.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15234702861.EcAf3f0.19186
Date: Wed, 11 Apr 2018 18:11:26 +0000
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Auto-Submitted: auto-generated
iive@yahoo.com
changed
bug 10324=
6
| What |
Removed |
Added |
| Keywords |
|
regression
|
Commen=
t # 1
on bug 10324=
6
from iive@yahoo.com
The symptoms are typical for shader infinite loop, followed by=
botched driver
restart. Definitely not Wine fault.
Does the bug still happen with current mesa3d+llvm?
While the game is free, it would still be good idea if you can create an
apitrace recording of a place where the game crashes. Ask in #d3d9 at
irc.freenode about the ftp access, or use google drive or similar file shar=
ing.
(We might use the trace for regression testing in future).
It might be good idea if you also fill bugreport to the github Ixit/Mesa-3D
issue tracker.
I usually place the apitrace wrapper d3d9.dll inside the game directory (ma=
in
or where game.exe is). Then using `winecfg` add library override for "=
d3d9" to
be "native, built-in".
If everything goes well, the wrapper would create a new trace inside the ga=
me
directory every time the game is started. So don't forget to remove it when=
you
are done.
Naturally, use working mesa3d version for the trace. Then install new versi=
on
of mesa and check if the trace crashes.
If you can compile mesa3d on your own, you might be able to help narrow down
the problem further. I cannot do that, since my card is using the R600 driv=
er,
so it is very unlikely to have the same shader miscompilation.
You are receiving this mail because:
- You are the assignee for the bug.
=
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