From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 103246] PoE: GPU hang with mesa >= 17.2.0 + gallium-nine Date: Wed, 11 Apr 2018 18:11:26 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0571174153==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 3CFF16E6B8 for ; Wed, 11 Apr 2018 18:11:26 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0571174153== Content-Type: multipart/alternative; boundary="15234702861.EcAf3f0.19186" Content-Transfer-Encoding: 7bit --15234702861.EcAf3f0.19186 Date: Wed, 11 Apr 2018 18:11:26 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D103246 iive@yahoo.com changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression --- Comment #1 from iive@yahoo.com --- The symptoms are typical for shader infinite loop, followed by botched driv= er restart. Definitely not Wine fault. Does the bug still happen with current mesa3d+llvm? While the game is free, it would still be good idea if you can create an apitrace recording of a place where the game crashes. Ask in #d3d9 at irc.freenode about the ftp access, or use google drive or similar file shar= ing. (We might use the trace for regression testing in future). It might be good idea if you also fill bugreport to the github Ixit/Mesa-3D issue tracker. I usually place the apitrace wrapper d3d9.dll inside the game directory (ma= in or where game.exe is). Then using `winecfg` add library override for "d3d9"= to be "native, built-in". If everything goes well, the wrapper would create a new trace inside the ga= me directory every time the game is started. So don't forget to remove it when= you are done. Naturally, use working mesa3d version for the trace. Then install new versi= on of mesa and check if the trace crashes. If you can compile mesa3d on your own, you might be able to help narrow down the problem further. I cannot do that, since my card is using the R600 driv= er, so it is very unlikely to have the same shader miscompilation. --=20 You are receiving this mail because: You are the assignee for the bug.= --15234702861.EcAf3f0.19186 Date: Wed, 11 Apr 2018 18:11:26 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated iive@yahoo.com changed bug 10324= 6
What Removed Added
Keywords   regression

Commen= t # 1 on bug 10324= 6 from iive@yahoo.com
The symptoms are typical for shader infinite loop, followed by=
 botched driver
restart. Definitely not Wine fault.

Does the bug still happen with current mesa3d+llvm?

While the game is free, it would still be good idea if you can create an
apitrace recording of a place where the game crashes. Ask in #d3d9 at
irc.freenode about the ftp access, or use google drive or similar file shar=
ing.
(We might use the trace for regression testing in future).
It might be good idea if you also fill bugreport to the github Ixit/Mesa-3D
issue tracker.

I usually place the apitrace wrapper d3d9.dll inside the game directory (ma=
in
or where game.exe is). Then using `winecfg` add library override for "=
d3d9" to
be "native, built-in".
If everything goes well, the wrapper would create a new trace inside the ga=
me
directory every time the game is started. So don't forget to remove it when=
 you
are done.

Naturally, use working mesa3d version for the trace. Then install new versi=
on
of mesa and check if the trace crashes.

If you can compile mesa3d on your own, you might be able to help narrow down
the problem further. I cannot do that, since my card is using the R600 driv=
er,
so it is very unlikely to have the same shader miscompilation.


You are receiving this mail because:
  • You are the assignee for the bug.
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