From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103544] Graphical glitches r600 in game this war of mine linux
native
Date: Sat, 04 Nov 2017 14:34:13 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D103544
--- Comment #8 from Ilia Mirkin ---
(In reply to Roland Scheidegger from comment #7)
> I guess though the question is why other mesa drivers render it correctly
> and how they avoid the NaNs if they also use ieee conformant behavior (if
> they actually render it correctly...).
If you can get me a trace, I can have a look to see what happens with nouve=
au.
There's additional implications from having NaN's in RT outputs, i.e. what
happens in blending functions. I believe that nouveau configures the GPU for
the "zero wins" style of multiplication in the blending unit. And separatel=
y,
same thing for color clamps (I believe NVIDIA hw maps NaN -> 0 unconditiona=
lly
for that case).
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Date: Sat, 4 Nov 2017 14:34:12 +0000
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Commen=
t # 8
on bug 10354=
4
from Ilia Mirkin
(In reply to Roland Scheidegger from comment #7)
> I guess though the question is why other mesa dr=
ivers render it correctly
> and how they avoid the NaNs if they also use ieee conformant behavior =
(if
> they actually render it correctly...).
If you can get me a trace, I can have a look to see what happens with nouve=
au.
There's additional implications from having NaN's in RT outputs, i.e. what
happens in blending functions. I believe that nouveau configures the GPU for
the "zero wins" style of multiplication in the blending unit. And=
separately,
same thing for color clamps (I believe NVIDIA hw maps NaN -> 0 unconditi=
onally
for that case).
You are receiving this mail because:
- You are the assignee for the bug.
=
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