From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Mon, 27 Nov 2017 12:04:27 +0000
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Date: Mon, 27 Nov 2017 12:04:26 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D103743
--- Comment #5 from Philip Rebohle ---
I found another pair of equivalent expressions that produce different resul=
ts.
Working as expected:
if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) =3D=3D 0xfffff=
fffu)
Showing artifacts:
if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) !=3D 0u)
--=20
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You are the assignee for the bug.=
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Date: Mon, 27 Nov 2017 12:04:26 +0000
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Auto-Submitted: auto-generated
Commen=
t # 5
on bug 10374=
3
from Philip Rebohle
I found another pair of equivalent expressions that produce di=
fferent results.
Working as expected:
if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) =3D=3D 0xff=
ffffffu)
Showing artifacts:
if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) !=3D 0u)
You are receiving this mail because:
- You are the assignee for the bug.
=
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