From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly evaluated, causes artifacts Date: Mon, 27 Nov 2017 12:04:27 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0381703953==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id CC1266E2B1 for ; Mon, 27 Nov 2017 12:04:26 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0381703953== Content-Type: multipart/alternative; boundary="15117842660.3BBeF.19538"; charset="UTF-8" --15117842660.3BBeF.19538 Date: Mon, 27 Nov 2017 12:04:26 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D103743 --- Comment #5 from Philip Rebohle --- I found another pair of equivalent expressions that produce different resul= ts. Working as expected: if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) =3D=3D 0xfffff= fffu) Showing artifacts: if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) !=3D 0u) --=20 You are receiving this mail because: You are the assignee for the bug.= --15117842660.3BBeF.19538 Date: Mon, 27 Nov 2017 12:04:26 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 5 on bug 10374= 3 from Philip Rebohle
I found another pair of equivalent expressions that produce di=
fferent results.

Working as expected:
    if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) =3D=3D 0xff=
ffffffu)

Showing artifacts:
    if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) !=3D 0u)
        


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