From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 14 Nov 2017 18:09:01 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D103743
Bug ID: 103743
Summary: Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: philip.rebohle@tu-dortmund.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 135457
--> https://bugs.freedesktop.org/attachment.cgi?id=3D135457&action=3Dedit
Fragment shader with workaround
When compiling Mesa against LLVM >=3D 5.0, Nier:Automata shows lighting art=
ifacts
that are caused by a misbehaving 'if' in a fragment shader.
Apitrace that shows the issue (2.5G, bz2-compressed):
https://mega.nz/#!JaBD0IoT!yBekRb7ZmvsSY60mo0E7N6uwaYfp_KfRDlnQWL0-QOo
I attached a copy of the fragment shader that causes the problem, but also
includes a workaround. The file name for MESA_SHADER_READ_PATH is
FS_feba74122c9590d1522b92bbec52d662ecd99012.glsl.
The offending code is located at line 135:
R1.x =3D uintBitsToFloat(floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu =
: 0u);
if (bool(floatBitsToUint(R1).x))
The artifacts go away when changing the original 'if' condition to the
following:
if (floatBitsToUint(R0).y >=3D 0x4u)
This happens with both Mesa 17.2 and latest Mesa-git when compiling against
LLVM 5.0 or later. This does *not* happen with LLVM 4.0.1. My GPU is an RX =
480.
--=20
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Date: Tue, 14 Nov 2017 18:09:01 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
103743
|
| Summary |
Nier:Automata - "if" in fragment shader incorrectly=
evaluated, causes artifacts
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
philip.rebohle@tu-dortmund.de
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachme=
nt 135457 [details]
Fragment shader with workaround
When compiling Mesa against LLVM >=3D 5.0, Nier:Automata shows lighting =
artifacts
that are caused by a misbehaving 'if' in a fragment shader.
Apitrace that shows the issue (2.5G, bz2-compressed):
https://mega.nz/#!JaBD0IoT!yBekRb7ZmvsSY60mo0E7N6uwaYfp_KfRDlnQWL0-=
QOo
I attached a copy of the fragment shader that causes the problem, but also
includes a workaround. The file name for MESA_SHADER_READ_PATH is
FS_feba74122c9590d1522b92bbec52d662ecd99012.glsl.
The offending code is located at line 135:
R1.x =3D uintBitsToFloat(floatBitsToUint(R0).y >=3D 0x4u ? 0xfffffff=
fu : 0u);
if (bool(floatBitsToUint(R1).x))
The artifacts go away when changing the original 'if' condition to the
following:
if (floatBitsToUint(R0).y >=3D 0x4u)
This happens with both Mesa 17.2 and latest Mesa-git when compiling against
LLVM 5.0 or later. This does *not* happen with LLVM 4.0.1. My GPU is an RX =
480.
You are receiving this mail because:
- You are the assignee for the bug.
=
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