From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103915] Undertale crashes on startup (compiling shaders?)
Date: Mon, 22 Jan 2018 13:32:35 +0000
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Date: Mon, 22 Jan 2018 13:32:34 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D103915
--- Comment #6 from Alexander Schlarb ---
Hi! Just wanted to report that I'm also affected by this issue.
I own an Undertale DRM-free edition from Humble Store and it crashes on
startup. Running `apitrace` also only produces the word "on".
However I found that at least once before it crashed the following message =
was
printed to the terminal window:
LLVM ERROR: Unknown specifier in datalayout string
This error message seems to originate from line 395 of this file in LLVM:
http://llvm.org/doxygen/DataLayout_8cpp_source.html
I have therefore attached a backtrace of `gdb` with `break
llvm::DataLayout::parseSpecifier` just before the crash (there is also a
pointer to a "shader" mentioned several times in the trace, but it doesn't
appear to be a string and I'm not sure how to extract it unfortunately; if I
can do better please just ask).
Running the game using `LIBGL_ALWAYS_SOFTWARE=3D1` works without issues and=
if I
take an `apitrace` of this and replay it there are no crashes, but lots of =
LLVM
diagnostic warnings. I have attached those as well.
Also if a developer is willing to have a look at this I'm willing to sponso=
r a
(DRM-free) copy of the game.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15166279540.ACb522ad3.8262
Date: Mon, 22 Jan 2018 13:32:34 +0000
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Auto-Submitted: auto-generated
Commen=
t # 6
on bug 10391=
5
from Alexander Schlarb
Hi! Just wanted to report that I'm also affected by this issue.
I own an Undertale DRM-free edition from Humble Store and it crashes on
startup. Running `apitrace` also only produces the word "on".
However I found that at least once before it crashed the following message =
was
printed to the terminal window:
LLVM ERROR: Unknown specifier in datalayout string
This error message seems to originate from line 395 of this file in LLVM:
http://llvm=
.org/doxygen/DataLayout_8cpp_source.html
I have therefore attached a backtrace of `gdb` with `break
llvm::DataLayout::parseSpecifier` just before the crash (there is also a
pointer to a "shader" mentioned several times in the trace, but i=
t doesn't
appear to be a string and I'm not sure how to extract it unfortunately; if I
can do better please just ask).
Running the game using `LIBGL_ALWAYS_SOFTWARE=3D1` works without issues and=
if I
take an `apitrace` of this and replay it there are no crashes, but lots of =
LLVM
diagnostic warnings. I have attached those as well.
Also if a developer is willing to have a look at this I'm willing to sponso=
r a
(DRM-free) copy of the game.
You are receiving this mail because:
- You are the assignee for the bug.
=
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