From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104306] Mesa 17.3 breaks Firefox and other Xwayland apps on AMD
HD7750
Date: Wed, 10 Jan 2018 16:47:17 +0000
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Date: Wed, 10 Jan 2018 16:47:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D104306
--- Comment #14 from eric vz ---
Thanks, Michel. On a hanging call to glxinfo, dri2_validate_usage is being
called from gbm_dri_bo_import, which gets parameters of a 100x100 FD image
buffer for usage 5 (scanout | rendering). However, the image texture winds=
up
with is_displayable =3D 0, so si_check_resource_capabilities returns false,
gbm_dri_bo_import destroys the image, and glxinfo hangs. I confirmed that =
if I
set variable usage =3D 0 the problem does not occur. I have not yet been a=
ble to
trace where the texture flags are set, but I got far enough to find that
they're being read from the image buffer as metadata.=20=20
However, it occurs to me that as a newcomer to the domain (e.g., I had to
google what a scanout is), I don't know the real problem:
* Should usage include scanout?
* Should the image metadata include is_displayable?=20
* Should the null return from gbm_dri_bo_import cause the caller to hang?
Either point 1 or point 2 seems like it must be wrong, and might be the eas=
iest
fix. Point 1 seems the stronger case, since glxinfo doesn't actually draw
anything as far as I'm aware. Since Firefox, Chromium, and other apps also =
seem
to fail on this, I'm expecting to find some kind of common initialization c=
ode
that does it. Will report back when I get time to dig. Or, if anyone knows
better than I do which avenue to pursue, I'm happy to be redirected. I don=
't
expect to have time to look at this until the weekend.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Wed, 10 Jan 2018 16:47:16 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 14
on bug 10430=
6
from eric vz
Thanks, Michel. On a hanging call to glxinfo, dri2_validate_u=
sage is being
called from gbm_dri_bo_import, which gets parameters of a 100x100 FD image
buffer for usage 5 (scanout | rendering). However, the image texture winds=
up
with is_displayable =3D 0, so si_check_resource_capabilities returns false,
gbm_dri_bo_import destroys the image, and glxinfo hangs. I confirmed that =
if I
set variable usage =3D 0 the problem does not occur. I have not yet been a=
ble to
trace where the texture flags are set, but I got far enough to find that
they're being read from the image buffer as metadata.=20=20
However, it occurs to me that as a newcomer to the domain (e.g., I had to
google what a scanout is), I don't know the real problem:
* Should usage include scanout?
* Should the image metadata include is_displayable?=20
* Should the null return from gbm_dri_bo_import cause the caller to hang?
Either point 1 or point 2 seems like it must be wrong, and might be the eas=
iest
fix. Point 1 seems the stronger case, since glxinfo doesn't actually draw
anything as far as I'm aware. Since Firefox, Chromium, and other apps also =
seem
to fail on this, I'm expecting to find some kind of common initialization c=
ode
that does it. Will report back when I get time to dig. Or, if anyone knows
better than I do which avenue to pursue, I'm happy to be redirected. I don=
't
expect to have time to look at this until the weekend.
You are receiving this mail because:
- You are the assignee for the bug.
=
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